Gabriel L. Helman Gabriel L. Helman

Anyone Else Remember This Giant Maze Thing?

I have this vague memory that floats up into my mind every couple of years. There was this amusement park that was just a giant, human-scale maze. I remember the walls being basically plywood fencing? I think it was in the Bay Area, or at least “in that direction” from the central valley. This would have been 1990-ish?

I never went, but I think we drove by it a few times? There were a bunch of TV commercials, which I was sort of fascinated by. What I mostly remember is that they had a mascot that I thought looked exactly like The Noid from Domino’s Pizza, and in the low-information environment of the world before the web, I was confused about if this place was now both a bad pizza place and a maze?

Anyone else remember any of this?

Anyway, this bubbled back up again this week, and I decided to finally figure out what the heck I was remembering. I’m gonna put some space so you can see if you can remember any of this before you scroll down.

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It was a real thing!

It was called The Wooz.

Opened in 1988, closed in ’92, it was in Vacaville, basically across the freeway from where the Nut Tree used to be, adjacent to that whole outlet store cluster that was going to be the future of retail back before the Roseville Gallaria opened up. Apparently mazes were a fad in Japan in the late 80s, sort of the Escape Rooms of theirtime, and so someone tried to expand that out to North America.

The idea isn’t great on it’s own, but why Vacaville? I guess they picked it because of that outlet mall thing, but let’s talk about your competition. Ignoring that you’re only a couple hours away from Disneyland, at the time you’re less than an hour away from the pre-Six Flags Marine World, Great America, and even the old Waterworld USA at Cal Expo. Hell, there’s even two Scandias in range. A big maze with no shade made out of redwood fencing is a hard sell, even without that many rides nearby?

Some links for you!

The history of the hottest, most ill-advised theme park ever made: The Wooz

The Wooz - Vacaville - LocalWiki

Do not sleep on the embedded video in that first link, an episode of the That’s Incredible Show on the park which includes a race through the maze, one of the participants of which was Steve Wozniak, who is introduced only as “a computer whiz”. I love, love, love that there was about a 5-year window where “co-founder of Apple Computer” was not something to be proud of, of which 1989 was the absolute peak. He’s basically here because he was a minor local celebrity. Presumably he got the call after Cal Worthington (and his dog spot) turned them down?

And the mascot did look an awful lot like the Noid.

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Gabriel L. Helman Gabriel L. Helman

More Musings on the Starcruiser

Over the various overlapping illnesses and convalescences of the last two months I finally caught up with the rest of the western hemisphere and made my way though Jenny Nicholson’s remarkable four-hour review/port-mortem of Disney’s “Galactic Starcruiser”—The Spectacular Failure of the Star Wars Hotel.

It’s a outstanding piece of work, not only reviewing her own trip, but also providing context and some attempted root-cause analysis for the whole misbegotten project. Go carve out some time to watch it if you haven’t already. It’s the definitive work on the subject.

We’ve covered the Star Wars Hotel on Icecano before, but that was based on a trip report from someone whose trip went well. Nicholson’s trip didn’t go so well, and the ways systems fail often shed a lot more light on how they really function then when they work as intended.

The thing that has always stuck me about the Starcruiser is that it was so clearly three different attractions:

  • A heavily-themed hotel with a direct “side-door” connection to the park
  • A collection of low-barrier-to-entry interactive “games” somewhere between an arcade and an escape room
  • A 2-day LARP summer camp with a stage show at the end

Those are all pretty good ideas, but why did they do them as one thing? All those ideas would have been so much cooler as an actual fancy hotel connected to the park, and then separately an EPCOT-style “Star Wars Pavillion”, in the style of the current space restaurant or the old The Living Seas “submarine base” you got into via the “Hydrolater”.

I thought Nicholson’s sharpest insight about the whole debacle was that all the “features” of the hotel were things originally promoted as being part of the main Star Wars Land, but the hotel allowed them to put them behind an extra paywall.

I maintain my belief I alluded to last summer that I don’t think the hotel was ever meant to last very long, it really does feel like a short-term experiment to try out a bunch of ideas and tech in a way where they can charge through the nose for access to the “beta”. So many strange decisions make more sense if you assume it was never meant to last for more than about 2 years. (But still! Why build it way out there instead of something you could turn into a more-permanent fixture?)

But that’s all old news; that was stuff we were speculating on before the thing even opened. No, what I’ve been stewing on since I watched this video was the LARP aspect. Nicholson’s video was the first thing I’d seen or read that really dug into what the “role play” aspect of the experience was like and how that worked—or didn’t. And I can’t believe how amateur-hour it was.

Credit where credit was due, Disney was going for something interesting: an open-to-the-public Diet LARP that still had actual NPC characters played by paid actors with storylines and semi-scripted events. Complexity-wise, not all the way up to a “real” LARP, but certainly up above an escape room or a murder mystery party or a ren faire or something of those ilk. Plus, you have to assume basically everyone who will every play it is doing so for the first time, no veteran players. And at a premium price.

One would think this would come with a fairly straightforward set of rules or guidelines; I imagined an email with a title along the lines of “To ensure you have the best possible experience…” And instead, they just… didn’t?

For example, the marketing made a big deal about “starring in your own story” and guests were strongly encouraged to dress up. But they really didn’t want guests to use character names. That seems mostly logistical, with guest profiles and whatnot tied to their real names. That’s the sort of obvious-in-retrospect but not-so-much ahead of time detail that is the reason Session Zero exists! This isn’t Paranoia, it’s not cheating to tell the players how to play the game, just tell them! For $6000, I’d expect to be told ahead of time “please wear costumes but please don’t use a fake name.”

But it’s the lack of any sort of GameMaster/StoryTeller that stunned me. The just-shy of 40-year DM in me kept watching those video clips going “no, no, no, someone put your thumb on the scale there.” The interaction that really got me is the part of the video where she’s trying and failing to get pulled into the First Order story, and is attempting to have a conversation with the Officer actor to make this happen, and they are just talking past each other. And this made my skin crawl, because this is perfect example of a moment where you need to be able to make the “out of game” hand sign and just tell someone what’s happening. I can’t believe there wasn’t a way to break out of kayfabe and ask for help. Again, this is basic session zero safety tools shit. This is shit my 12 year old figured out on his own with his friends. Metaphorically, and maybe literally, there should always be a giant handle you can pull that means “this isn’t working for me”.

Look, this is not an original view, but for 6 grand, you should be able to do everything wrong and still get a killer experience. You shouldn’t be begging an underpaid SoCal improv actor to let you play the game you paid for halfway though your trip.

I get that they were trying to do something new for Disney, but The Mind's Eye Theatre for Vampire came out in 1993. Running a safe and fun LARP is a solved problem.

I get wanting to make something that’s as mainstream and rookie-friendly as possible, and that you don’t want to just appeal to the sort of folks that can tell you who the seven founding clans of the Camarilla were. But something we talk about a lot in tabletop RPGs is “calling for buy-in”, and holy shit clicking CONFIRM ORDER on a screen with a juicy four digit number of dollars on it is the most extreme RPG buy-in I’ve ever heard of.

I know I keep coming back to the price, and that’s partly because for a price that premium you should get an equivalently premium experience, but more importantly: there was no-one casual at this thing. No one “impulse-bought” a trip on the Starcruiser. Everyone there was as bought-in as anyone ever has been, and they couldn’t figure out how to deliver an experience as good as any random night in the park with the other vampires in the sleepy NorCal farming town I went to college in.

It’s tempting to attribute all that to general Disney arrogance, but I don’t think so. It all feels so much stupider than that. Arrogance would be ignoring the prior art, this feels more like no-one could be bothered to find out if there was any? The most expensive piece of half-ass work I have ever seen. This all could have worked? Beyond the obvious budget cuts and trying to scale down, this could have worked. It’s wild to me that they’d spend that much money, and energy, and marketing mindshare, and then not make sure it did. I mean, really, no one employed by Imagineering used to be the Prince of Glendale or something? Unlikely. I don’t think anyone intentionally sandbagged this project, but it sure doesn’t look like anyone involved cared if it was successful.

Weird.

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Gabriel L. Helman Gabriel L. Helman

Conspiracies Confirmed

One of my absolute favorite little unimportant conspiracy theories of the last few years was that the Trump animatronic in the Disney World Hall of Presidents was actually a Clinton animatronic that was reworked at the last second.

It was certainly a weird-looking robot, below the usual standard Disney Imagineering holds themselves to. And you could see how they might have been so confident in how the election would go that they got a jump on the new robot, only to realize they had it wrong, and then maybe weren’t too inspired to do it well the second time? And then, when they rolled out the Biden robot, the new background-player Trump looked much more accurate. So, maybe? It was one of those persistant rumors since early 2017. Over the years, it sorta faded away, one of the those strange Disney urban legends.

And then Alex Goldman goes and gets is more or less confirmed in My Favorite Conspiracy Theory Confirmed.

(Turns out, this was a lot of people’s favorite conspiracy theory.

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Gabriel L. Helman Gabriel L. Helman

Starcruiser, coming in for a landing

On paper, Disney’s Star Wars Galactic Starcuiser—aka “the Star Wars Hotel”—should have been right up my alley, being that I’m a massive fan of Disney Parks, Star Wars, and role playing. Instead, I was more bemused than intrigued, intending to think about going if the price went down and the plague died back a little more. Instead, it’s shutting down after just over a year and a half in operation.

Disney’s marketing was always vague about what the actual experience was—is it a hotel with a lot of theming and meet and greets? An attraction in it’s own right? Larp summer camp? Did they really build a hotel in Florida without a pool or windows that open?

Therefore, I absolutely devoured Adrian Hon’s detailed writeup of his stay, and Jason Snell’s additional comments and links over at Six Colors.. This is by far the clearest description I’ve read of the experience; and while I wasn’t that interested in going before reading this, having read it, I’m still disinterested, but for totally different reasons.

I agree with one point in his writeup wholeheartedly: the marking on this was strange.. Disney advertised it as a deeply themed hotel connected to the Star Wars section of the park. Essentially the next level up in theming their park-connected hotels; the Grand Californian’s side door into California Adventure but without breaking character.

Instead, it’s a deeply themed 2-day full immersion live role playing experience, where you get to take a break and go on some Disney rides in the middle of the day.

It’s hard to know if this is really a “failure”, so much as an experiment that came to a conclusion.

Some thoughts!

First, and I say this with all the love in the world, if I’m going to be locked in a windowless bunker for two days, “Star Wars fans with too much money” is not the demographic I want to be locked in with.

And, look. The key word in “windowless bunker” is “windowless”. Covid is still real; in the world after March 2020, spending two days in such a place with a bunch of strangers is a whole different cost-benefit analysis.

I was going to make a crack here about how a trip for a family of four to the Starcruiser including the airfare to Florida cost more than my college education, but you know what? That’s probably about the right price. Not just because of the clearly high operating costs, but any lower than that, and the temptation to show up dressed as a Star Trek away team, or Doctor Who, or Corben Dallas, would become overwhelming. For six hundred bucks, you might be willing to mess around, but for six grand the buy-in is high enough to make sure everyone is there to actually play as intended.

And, not to go too far down the Trilogy Wars path, but, GenX-er here. The fact that it’s set at some poorly-defined point between the Sequels is fine, makes sense. It has Rey in it, that’s great! She’s a great character, my kids love Rey. But man, if instead that was two days at Echo Base on Hoth, helping Luke trap Wampas and blow up Probe Droids I’d have slapped that credit card down without a moment’s hesitation.

(But, Star Wars Land—excuse me, Galaxy’s Edge—has this same challenge throughout, though. Stars Wars is at least 4 different distinct audiences now, depending on which one was the one you saw when you were nine, and it’s only going to become more so. There’s a reason it’s “Fantasy Land” and not “Sleeping Beauty Land.” It’ll be interesting to see if the more Sequel-specific parts of the park get sanded down to a more “evergreen” median value Star Wars. Or if they retool to be more oriented towards the Disney+ shows, instead of a movie that’s now almost a decade old.)

Speaking of Corben Dallas, I’d probably also have dropped five grand to spend two nights at the Fhloston Paradise?

And maybe this is just me, but I’m deeply weirded out by the number of people who took the First Order path—are there really people who want to pay that much money for the privilege of ratting out beloved characters to space fascists? I feel the same way about the storm troopers who “occupy” sections of the park. Maybe throwing the largest marketing department in the world behind making fascists fun and cuddly isn’t the best possible move here in the Twenties?

Anyway. It sure sounds like for a specific demographic they built the perfect attraction. I usually think of myself as an Extrovert, but personally that all sounds exhausting.

I _am_ looking forward to seeing what they do with what they learned from all this. If nothing else, I really want to wander around that thing they built without the commitment. I’d happily stand in line to get “shuttled up to orbit” to do that bridge training co-op game. I hope the building ends up something like an Epcot pavilion, where you can pop in and wander around for a couple hours in the middle of the afternoon.

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