Gabriel L. Helman Gabriel L. Helman

Hey Boyos! The Phantom Menace at 25

Star Wars absolutely peaked just a hint after midnight, the morning of May 19, 1999.

It’s almost impossible to remember now how excited everyone was. And by “everyone” I don’t mean “nerds” or “fans” or whatever, I mean everyone. The monoculture hadn’t splintered yet, and “new Star Wars” was an event. Everyone talked about it, Natalie Portman’s kabuki-makeup face was everywhere, they ran that Darth Maul Duel of the Fates music video on MTV constantly.

The other thing that’s hard to remember is that “Star Wars” meant something totally different there in the spring of 1999. “Star Wars” was three good movies, and… some books and video games, maybe? But as far as the mainstream was concerned, it was just three movies that mostly everyone liked. For a certain kind of blockbuster filmmaking, Star Wars was still the gold standard, it was still the second highest grossing movie of all time, having only just been beat out by Titanic two years earlier. There was a tremendous amount of cultural good-will there—you don’t stay the highest grossing movie of all time by being outside of the mainstream. There were plenty of people who didn’t like it, but there were very few people who hated it. It was like the Super Bowl, or the World Series; the default cultural response was “yeah, those were pretty good!”

“Star Wars” was also a shorthand for quality. “Star Wars” movies were good movies, full stop, and “like Star Wars!” was about the highest compliment you could pay any live action action-adventure special effects anything.

And suddenly there was New Star Wars? That’s going to be amazing, by definiton!

And that trailer! We spent ages waiting for that trailer to download off the old Quicktime Trailers webpage over dialup. It was worth it.

It just genuinely didn’t occur to anyone that a new Star Wars might be bad. That just wasn’t a thing that happened.

Of course we all went to see it.

There was a big group of us that all went opening night, or rather the 12:01 am show the night before opening night. There was a bunch of us Star Wars fans, for sure, but half our group were casual at best. But it was a Thing! Everyone wanted to go.

This was before you could do this on the web, so we had to stand in line all day to get tickets. We worked out a rotation so no one had to stay there more than half an hour or so. The line outside the theature was basically a block party; everyone was in good spirits, the weather was gorgeous, someone brought a barbecue.

The little northern California town I was living in had the one Good Theatre—it was a remodeled vaudeville theature, single huge screen, lots of seats. Still had the old-style auditorium seating. The current owners had upgraded it with one of the best surround-sound systems I’ve ever heard.

The screening itself was a party. Everyone was there early, it was being “hosted” by the local radio station, and one of the DJs was MC-ing the scene, doing trivia, giving away prizes. Some people came in costume, but not a lot. This was’t a comic book convention thing, this was a bunch of regular people in a college town ready to watch a new movie that everyone knew was going to be great.

I swear this is a true story: I remember one of my friends, one of the not-so-much-a-fan ones, leaning over and asking me “what are all these nerds gonna do if the movie is bad?” She nodded her head towards the group of fans that did come in costume. Someone had a full Boba Fett outfit, which was not common in those days.

I wish I could remember what I said back. I think I made a crack along the lines of “I think they could just run that trailer a dozen times and everyone would be happy.” But it wasn’t a scenario worth thinking about. A bad Star War? No.

There had been rumblings of course. The reactions on what passed for the web in those days were… not an enthusiastic as one would have expected.

At midnight, the lights went out, and the audience roared. 12:01. Logos, then STAR WARS with that theme music. The audience made a sound I have never heard before or since, just an absolute roar of delight.

Then, that sound cut itself off very quickly, because suddenly everyone had to read a bunch of text we had never seen before.

I had another friend who was convinced that “Phantom Menace” was a fake title, and the real movie would have a “better one”. I remember side-eying him as THE PHANTOM MENACE scrolled into view in those chunky yellow letters.

The audience never got that loud again. There was a weird vibe in the room as the movie kept not… being… good. I distinctly remember the moment where the old guy with the pointy beard on Naboo says “This can only mean one thing, invasion!” which was such a cool line in the trailer, but in the context of the business meeting it actually happened in, just kind of flopped onto the ground and bled out.

“Oh shit,” I remember thinking. “That lady on AICN was right.”

My other clear memory of that night was walking out into the street afterwards. It was 2-something in the morning. It was a warm northern valley night, so it was shorts and short-sleeves weather.

The mood as we walked out into the night was strange—not sad, or angry, or even disappointed, but confused. Like leaving the stadium after your team blew what should have been an easy game. What the hell happened?

Someone I knew but hadn’t come with waved to me across the street. “That was amazing!” he yelled. We both knew he was lying, but we both let it slide. My friend that had asked what the nerds were going to do had slept through the second half.

No one would ever use “it’s like Star Wars!” as a compliment ever again.


The Phantom Menace has aged strangely, and mostly to its benefit. It’s still a bad movie, but not a terrible one. The passage of time—and the way “blockbuster” summer genre movies have evolved past it—have made it easier to see what it did well.

For starters, having the Queen of a planet arrive at the Galactice Senate to deliver eyewitness testimony about an illegal invasion only to be shut down by the senator for the invaders saying, basically, “why would we let this evidence get in the way of our desire to do nothing lets form a committee”, hits in 2024 in a way it didn’t in 1999.

And that podrace still slaps. And not just the lightsaber fight, but the whole final 4-location battle is a pretty spectacular piece of action movie-making, the occasional “let’s try spinning” non-withstanding. Lucas is at his best when he’s throwing weird images on the screen: that shot of the gungans coming out the swamp contrasted with the robots unfolding, Darth Maul pacing behind the laser fence while Darkman meditates, the fighters swirling around the command ship. The old Star War sense of humor occasionally shines through: for example, the music swells, the big door opens revealing Darth Maul and his double-bladed sword; and then Natalie Portman side-eyes Liam Neeson and deadpans “we’ll take the long way.”

I haven’t become a Prequel Apologist, exactly, but the curve I grade it on has certainly changed over the last two-and-a-half decades.

There’s a class of “big noise” movies that have become the dominant form of blockbuster action—obviously fake environments, too much CG, PG-13 without being sexy or scary, filled with beautiful-but-bored actors visibly thinking about how they’re going to spend their paychecks as they spout what’s not really dialogue but just sort of shout quips past each other. Part of what we talk about when we talk about “superhero fatigue” are these enormously expensive live-action Saturday morning toy cartoons with nothing to say.

Part of why Phantom Menace got such a nuclear negative reaction was that it was such a surprise. Before, if a huge expensive AAA movie was bad, it was because it was a colossal screwup—your David Lynch’s Dune, Dick Tracy, Waterworld, Batman & Robin. Those happened every few years or so, and would be followed by years of axe-grinding, blame-shifting, and explainers about “what went wrong.” And sure, bad sequels happened all the time—mid-tier Roger Moore Bond movies, or Jaws 3, Superman IV, Star Trek V: the low budget, low effort cash-in sequel.

Instead, here was a huge expensive AAA movie, advertised to hell and back, and by all accounts the exact movie the people making it wanted to make, and it was still bad. That just wasn’t a category in 1999. Now, it’s the dominant form. In a world where they actually honest-to-god expected me to pay full price to see Thor: The Dark World, I can’t generate the energy to be too mad about the movie with the good lightsaber fight.

To demonstrate what I mean, and without getting drawn into a epistemological debate about what I might mean by “worse”, here is a list of big-budget AAA blockbusters that have been released since 1999 that, if I had to choose, I would choose to watch Phantom Menace instead of:

  • Any live action Transformers
  • Any of the three Hobbit movies
  • Prometheus
  • Any of the Pirates of the Caribbean sequels
  • About half of the Fast and the Furious sequels
  • That insane Lone Ranger movie with Johnny Depp as Tonto
  • John Carter
  • Honestly, about a third of the Marvel Movies. Well, maybe half?
  • Any of the live action DC movies other than Wonder Woman
  • The third Matrix
  • Any of the reboot “Kelvin Universe” Star Treks
  • The Hitchhiker’s Guide movie, which still makes me angrier than TPM ever did

Compared to all that, Darth Maul is high art.

On the one hand, saying a bad movie doesn’t seem so bad because other movies got worse is damning with the faintest of praise, but on the other hand, go look at that list again. Yeah, we’re grading on a curve here, and yes, Jar-Jar is terrible, but did you see Star Trek Into Darkness?

At the end of the day, The Phantom Menace was one reclusive billionaire’s deranged vision, unimpeded. Say what you will about Lucas, he basically paid for this movie out of his checking account, and it’s clear it was the exact movie he wanted to make. After decades of warmed-over lowest common denominator films by committees that have been sandblasted into nothing, one guy’s singular artistic vision starts to sound pretty good, no matter how unhinged it might have been. We need more movies where someone just gets a giant pile of money to make whatever the hell movie they want, not less. Even if they don’t always work out.

And, TPM kicked off a cycle of directors going back and revisiting their older work, which has been a mixed bag, but we got Fury Road and Twin Peaks: The Return out of it, which was more than worth it.


What does The Phantom Menace mean, two and a half decades later?

“Episode I bad” is still shorthand for “absolute trash fire of a movie”. And that night in 1999 was certainly the point where “Star Wars” stopped meaning “the only series with no bad movies” and started to mean “increasingly mid movies with breathtakingly diminished returns surrounded by the most toxic fans you can possibly imagine.”

But it has a strange staying power. There have been plenty of worse followups, sequels, and remakes, but those slide out of mind in a way that this hasn’t. No one still makes jokes about fighting Giant Spiders or “Nuking the Fridge”, but this movie has remained the Totemic example for “Terrible Followup”. To put that another way: No one liked Jar-Jar Binks, but a quarter-century later, everyone on earth still knows who that is.

Why does this movie linger in the collective consciousness like—if you’ll forgive the expression—a splinter in the mind’s eye? I think it’s because unlike most bad movies, you can squint and almost see the good movie this wanted to be. And the passing of time, and the wreckage of those other bad movies, have made it clearer what this one did right, how close it almost got. This isn’t a Blade Runner situation, there’s no clever edit that could fix this one, it’s too fundamentally misconceived in too many ways. But you can nearly feel there was a version of this movie made from almost the same parts that would have worked. You can imagine what a good movie with this cast and with these beats would look like. You can almost reach out and touch it.

And yet, the movie itself remains this terrible, beautifuly-made, stodgy thing. The sort of movie where you say to yourself, “it can’t possibly have been that bad, could it? We just didn’t like it.” And maybe you end up watching it with friends, or with your kids, or late at night on Disney+, and as it starts you think “no, this wasn’t that bad,” but sooner or later someone says “this can only mean one thing—invasion”, or Jar-Jar has a big idea, or someone asks The Junior Professional if she’s an angel, and you say “no, actually, it really was exactly that bad.”


There’s a scene towards the end of the first act that has ended up as my most-quoted line from all of Star Wars.

The heroes are escaping from Naboo on the Queen’s chromed-out starship. The Jedi are in the cockpit delivering stilted dialogue. At a loss for anything better to do, Jar-Jar wanders into the droid break room. As he enters, the R2-D2 and the other R2 units all wake up, and turn towards him, beeping.

“Hey boyos!” he exclaims.

I have five cats in my house, and whenever I walk into a room with more then one of them, they always pop their heads up and look at me.

“Hey boyos!” I exclaim.

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Gabriel L. Helman Gabriel L. Helman

And Another Thing: Pianos

I thought I had said everything I had to say about that Crush ad, but… I keep thinking about the Piano.

One of the items crushed by the hydraulic press into the new iPad was an upright piano. A pretty nice looking one! There was some speculation at first about how much of that ad was “real” vs CG, but the apology didn’t include Apple reassuring everyone that it wasn’t a real piano, I have to assume they really did sacrifice a perfectly good upright piano for a commercial. Which is sad, and stupid expensive, but not the point.

I grew up in a house with, and I swear I am not making this up, two pianos. One was an upright not unlike the one in the ad—that piano has since found a new home, and lives at my uncle’s house now. The other piano is a gorgeous baby grand. It’s been the centerpiece of my parent’s living room for forty-plus years now. It was the piano in my mom’s house when she was a little girl, and I think it belonged to her grandparents before that. If I’m doing my math right, it’s pushing 80 or so years old. It hasn’t been tuned since the mid-90s, but it still sounds great. The pedals are getting a little soft, there’s some “battle damage” here and there, but it’s still incredible. It’s getting old, but barring any looney tunes–style accidents, it’ll still be helping toddlers learn chopsticks in another 80 years.

My point is: This piano is beloved. My cousins would come over just so they could play it. We’ve got pictures of basically every family member for four generations sitting at, on, or around it. Everyone has played it. It’s currently covered in framed pictures of the family, in some cases with pictures of little kids next to pictures of their parents at the same age. When estate planning comes up, as it does from time to time, this piano gets as much discussion as just about everything else combined. I am, by several orders of magnatude, the least musically adept member of my entire extended family, and even I love this thing. It’s not a family heirloom so much as a family member.

And, are some ad execs in Cupertino really suggesting I replace all that with… an iPad?

I made the point about how fast Apple obsoletes things last time, so you know what? Let’s spot them that, and while we’re at it, let’s spot them how long we know that battery will keep working. Hell, let’s even spot them the “playing notes that sound like a piano” part of being a piano, just to be generous.

Are they seriously suggesting that I can set my 2-year old down on top of the iPad to take the camera from my dad to take a picture while my mom shows my 4-year old how to play chords? That we’re all going to stand in front of the iPad to get a group shot at thanksgiving? That the framed photos of the wedding are going to sit on top of the iPad? That the iPad is going to be something there will be tense negotiations about who inherits?

No, of course not.

What made that ad so infuriating was that they weren’t suggesting any such thing, because it never occurred to them. They just thought they were making a cute ad, but instead they (accidentally?) perfectly captured the zeitgeist.

One of the many reasons why people are fed up with “big tech” is that as “software eats the world” and tries to replace everything, it doesn’t actually replace everything. It just replaces the top line thing, the thing in the middle, the thing thats easy. And then abandons everything else that surrounds it. And it’s that other stuff, the people crowded around the piano, the photos, that really actually matters. You know, culture. Which is how you end up with this “stripping the copper out of the walls” quality the world has right now; it’s a world being rebuilt by people whose lives are so empty they think the only thing a piano does is play notes.

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Gabriel L. Helman Gabriel L. Helman

Crushed

What’s it look like when a company just runs out of good will?

I am, of course, talking about that ad Apple made and then apologized for where the hydraulic press smashes things down and reveals—the new iPad!

The Crush ad feels like a kind of inflection point. Because a few years ago, this would have gone over fine. Maybe a few grumps would have grouched about it, but you can imagine most people would have taken it in good humor, there would have been a lot of tweets on the theme of “look, what they meant was…”

Ahhh, that’s not how this one went? It’s easy to understand why some folks felt so angry; my initial response was more along the lines of “yeaaah, read the room.”

As more than one person pointed out, Apple’s far from the first company to use this metaphor to talk about a new smaller product; Nintendo back in the 90s, Nokia in ’08. And, look, first of all, “Nokia did it” isn’t the quality of defense you think it is, and second, I don’t know guys, maybe some stuff has happened over the last fifteen years to change the relationship artists have with big tech companies?

Apple has built up a lot of good will over the last couple of decades, mostly by making nice stuff that worked for regular people, without being obviously an ad or a scam, some kind of corporate nightmare, or a set of unserious tinkertoys that still doesn’t play sound right.

They’ve been withdrawing from that account quite a lot the last decade: weird changes, the entire app store “situation”, the focus on subscriptions and “services”. Squandering 20 years of built-up good will on “not fixing the keyboards.” And you couple that with the state of the whole tech industry: everyone knows Google doesn’t work as well as it used to, email is all spam, you can’t answer the phone anymore because a robot is going to try and rip you off, how many scam text messages thye get, Amazon is full of bootleg junk, etsy isn’t hand-made anymore, social media is all bots and fascists, most things that made tech fun or exciting a decade or more ago has rotted out. And then, as every other tech company falls over themselves to gut the entirety of the arts and humanities to feed them into their Plagiarism Machines so techbros don’t have to pay artists, Apple—the “intersection of technology and liberal arts”—goes and does this? Et tu?

I picture last week as the moment Apple looked down and realized, Wile E Coyote style, they they were standing out in mid-air having walked off the edge of their accumulated good will.

On the one hand, no, that’s not what they meant, it was misinterpreted. But on the other hand—yes, maybe it really was what they meant, the people making just hadn’t realized the degree to which they were saying the quiet part out loud.

Because a company smashing beautiful tools that have worked for decades to reveal a device that’ll stop being eligible for software updates in a few years is the perfect metaphor for the current moment.

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Gabriel L. Helman Gabriel L. Helman

Doctor Who and The Devil’s Chord

First: what a great title!

If “Space Babies” was about re-establishing what median-value Doctor Who is like and getting everyone back on board, “The Devil’s Chord” seems like it’s about building out from that and establishing how the show is going to work going forward. Because as soon as The Maestro climbs out of that piano, it’s clear we’re operating in a different gear—excuse me—different key than we have before. Between this and the previous, theres a real sense of “mission statement”: this is the vibe Doctor Who is going for in this iteration. Evil drag queen space gods eating the concept of Music and destroying the future? Yes, please. We’re miles away from anything else on Disney+, or anywhere else on TV.

This is also where Gatwa’s and Davies’s take on the character is starting to come into focus. Back at Christmas and then in “The Space Babies” the take on the character was basically “big and fun.” And this stays true here, the Doctor’s excitement over where Ruby wants to go is a standout, and also feels like Davies riffing on the last time he was relaunching the show, where the first place the new companion wanted to go was to watch their dad get killed in a car accident? Finally, as he says, they want to go somewhere fun.

But I’m starting to run out of ways to phrase “this is all really fun!”, so fortunately this is where they start—and I’m sorry but I can’t help myself—adding more notes to the character. Presumably we’ll all be writing “this is when they really cracked the character” pieces next week, but for the moment two observations:

The second most interesting of these is when the Doctor realizes who or what they’re dealing with, and his response is to just… run away. The scene where they’re hiding from The Maestro and the Doctor makes a sound-proof zone to cover their tracks is probably the most effective sequence in any of Gatwa’s time so far.

“Scared” isn’t usually an emotional state the Doctor operates in, for solid structural reasons if nothing else. Doctor Who is frequently a scary show, and it’s sweet spot is right out at the edge of what the younger audience is capable of handling. But one of the things that lets Doctor Who get away with operating that far out on the ice is the character of the Doctor themselves. The Doctor is effectively indestructible, nearly always wins, and almost never scared, so they provide a real emotional safety net for the younger audience—The Doctor is here, so this is all going to be okay. Obviously we’ll see where this goes, but combined with them running away from the monster in “The Space Babies” as well, this take on the character seems to be centering on “enthusiastic but scares easy,” which is a fascinating take.

The most interesting scene, though, was the bit where he mentions that he and his granddaughter are currently living on the other side of town. Gatwa takes an interesting angle on the scene, and rather than sad or wistful, he plays the Doctor as basically cheered up by the idea that she was out there, regardless of where she is now. Unlike the last time Davies was show-running, this clearly isn’t a character that’s going to stand crying out in the rain.

This is, I think, the first time Susan has been mentioned by name in the 21st century version of the show. Like the premise speed-run in the previous episode, or the re-staging of the ruined future scene from “Pyramids of Mars” in this one, this feels less like a deep-cut continuity reference than a combination of making clear what elements of the show are in play while also deliberately hanging some guns over the mantle. Add to that the name drop of The Rani last week, and the not one but two mysterious women lurking around in the background of these last couple of shows, and clearly something is up. I’m going to refuse to speculate further, sine Davies likes to drop in these crumbs but never before built up a mystery that was solvable, these are always things that can’t make sense until the context of whatever the big-ticket finale does in June. But! Fun spotting the things that will make more sense on the rewatch regardless.

Because I grew up in a very Beatles-centric house, a few notes on the boys from Liverpool themselves. Lennon didn’t start wearing that style of round glasses until much later, but I understand wanting to flag “which one is John” with his most signature feature considering how little the actors look like the real people. I was hoping the the secret chord was going to turn out to be the mysterious opening chord of A Hard Day's Night. And look, if it had been me, I’d have had Harrison be the one to solve the puzzle.

Finally, the ending dance sequence looks like it was a lot more fun to make than it was to watch, mostly because that song wasn’t nearly good enough to spend, what, three whole minutes on? I think I see what they’re trying to do, but more than anything it had the quality that they had under-run and needed to pad out the show.

But, it was big and fun, and one of the all-time great cinematic battles of Ham vs Ham since Shatner and Montalban squared off. Jinkx Monsoon clearly looked at what Neal Patrick Harris did back in December and thought, “I can beat that.”

Were these two premiere episodes the best episodes of Doctor Who ever? No. But they’re more entertaining than the show has been in years, and it’s been even longer since it’s had this clear a vision of itself. In the six stories since November, we’ve gone from a 2008 revival piece to tuning up a whole new instrument. And then next week they’re handing it to the best person that’s ever played it…

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Gabriel L. Helman Gabriel L. Helman

Doctor Who and the Space Babies

And we’re back!

There’s an absolute sense of glee here. This is a show that’s absolutely in love with existing, made by people who are clearly relishing every second of their day, and inhabited by characters “glad to be alive.”

Thise sense of all-encompassing joy seems to be the central animus of Ncuti Gatwa’s take on the character—his is a Doctor who is psyched about everything and is here to have the best time possible, and hopes you’ll come along.

My favorite scene, if I’m honest, is the show ostentatiously spending the new Disney-infused budget on some gorgeous throwaway dinosaurs and then an absurdly expensive-looking prosthetic to land a butterfly-effect joke. It’s a show having an absolute ball that it can do things like this now. There’s a shot of the Doctor leaning against the Tardis while a volcano erupts in the background that’s exactly the kind of shot Doctor Who has always wanted to do, but never could until now.

And then, the final punchline of that scene with Gatwa’s muttered aside about having to turn on the Butterfly Compensator is the perfect example of the Doctor Who difference. On the one hand, it’s the exact kind of winking semi-science that’s Doctor Who’s bread-and-butter, but it’s also one of the things that makes the Doctor being an unreliable narrator of his own show so great, because it could just as easily be complete bullshit he made up on the spot because the real solution was more complex than he wanted to talk about.

But this is also our old friend, Russel T. Davies, angry nihilist, so my other favorite scene was the absolutely snarling satire about abortion and child care he banks into the episode halfway though, once everyone had relaxed and wasn’t ready for it.

Davies always liked a mostly fun and frothy lightweight season opener, and this is right in line. It’s just fun, infectiously so. After it was over, as the closing credits rolled, my fourteen year-old looked up and the screen and said “this show has got to be the best job in the world.”

It both is and is not a relaunch. On the one hand, Who has been in continuous production since 2005, albeit with an increasing irregular schedule. But on the other hand, this is the first regular actual season that wasn’t a one-off special or miniseries or something since January of 2020, and the show hasn’t been a mainstream hit since 2014 or so. And there’s probably a fair number of new-ish viewers coming in via Disney+.

So Davies splits the difference, correctly I think, and mostly seems to focus on people who have some familiarity with the show but need a refresher. “Remember that Doctor Who show you watched a decade ago? it’s back!” So the show speedruns laying out the premise, but in the gear of an extended “previously on” bit instead of making sure new viewers are keeping up.

But also, every show is a tangled mass of dense auto-continuity these days. And every episode of the show is streaming on iPlayer. Wikipedia will point you and the right ones. And every single references or easter egg is going to spawn dozens of explainer articles or reddit threads or youtube videos or some other SEO-chasing content glurge. Davies seems to cheerfully shrug and recognize that everyone that doesn’t know all this by heart is going to look it up anyway, so why burn too much screen time on it when he can use that for something else.

This doesn’t feel like anything so much as the start of a new creative team on a long-running comic, so the lore recap is not only there to help people jump back on board, but gives Davies a way to lay out which bits he’s going to be using. He’s clearly taken with the idea of the Doctor as an orphan, but all the other store-brand Campbell chosen one “revelations” that surrounded that a few years ago are left unmentioned. And his description of what happened to the Time Lords doesn’t really match anything we saw on screen before. But that’s less about “being inaccurate” than, I think, establishing the vibe the show intends to go on with. “There was a genocide and I was the only survivor” sets a very specific tone here in 2024, even before you factor in the fact that those lines are being spoken by the child of Rwandan refugees. It’s a very different tone from 2005’s “there was a war and everyone lost.”

It’s worth comparing the approach here with how Davies relaunched the show the last time, back in 2005. There, the show very carefully walked the audience through what was happening, and made sure everyone got it before moving on to the next thing. Here, the show knows that shows this complex are the default rather than the exception, assumes most of the audience already knows all this but needs reminder, and for anyone else, here’s enough keywords so you can fill in the gaps on wikipedia tomorrow morning.

The TV landscape around Doctor Who is very different now than it was in 2005. In ’05, there was basically nothing doing what Who does best—science fantasy adventure stories for smart 12-year olds and their parents. The only other significant science fiction show to speak of was Battlestar Galactica, and that was in a whole different gear. Buffy had just gone off the air, Star Trek Enterprise was gasping out it’s last season. Who had a lot of room to maneuver, but not a lot of context, so it started from “basically Buffy” and then built up from there.

Here in ’24, there’s a lot of TV operating in Who’s neighborhood. Heck, even just on Disney+, the various Marvel and Star Wars shows are going after much the same audience, and the next streaming app over is full of new actually good new Star Trek.

As such, Davies doesn’t waste a lot of time on median value Who, but leans all the way in on stuff only Doctor Who would even thinking of doing. One of the major animating forces here seems to be, basically “Yeah, Loki was pretty good. You ever see Loki do this?” and then pulling back the curtain to show a room full of babies. Space babies.

What makes this show different from all the other sci-fi-eqsue shows with baroque lore? A main character who loves life, loves what he does, doesn’t carry a weapon, and thinks it’s just as important to save the monster as anyone else.

A criticism you sometimes see about this show is that it “doesn’t take things seriously enough”, or variations thereof. And this is one of those criticisms that almost gets it, but missed the point entirely. Because the show does take things seriously, just not the same things that a show like Star Trek does. To quote the show’s own lead character, the show is very serious about what it does, just not necessarily the way it does it. To put that another way, Doctor Who is a show that takes being very silly very seriously.

At 46, I loved every second of this, but if I’m honest, I know I would have absolutely hated this at 15, and (even more embarrassingly) probably would have hated it at 30. What I didn’t understand then, but understand now, is that being incredibly serious all the time isn’t a sign of strength, or maturity, or “adultness”. It turns out, it’s the exact opposite. To quote the Doctor again, there’s no point in being grown up if you can’t be childish sometimes.

And maybe serious isn’t the right word for what I mean here. Doctor Who frequently isn’t “serious”, but it is always “sincere.” And that’s “The Space Babies”; it isn’t serious for an instant, but it’s as sincere as anything.

Plus, they spent a tremendous amount of Disney’s money to put a huge fart joke on BBC One in primetime.

Nice to see you again, Doctor.

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Gabriel L. Helman Gabriel L. Helman

Weak Points in the Critical Apparatus

There’s a class of artists that the critical apparatus has always had a problem with. These are artists who, regardless of medium or genre, are:

  1. Broadly Popular
  2. Consistant
  3. Prolific
  4. and this last one is the real key: not complex in the ways the critical apparatus is set up to value

And mostly we live in a time where we’ve figured out how to talk about this and we don’t sweat High vs low art thing as much.

But every now and then one of those artists will release something that banks into the broader culture at a weird angle. And the critical apparatus kinda just throws their hands up in the air and says “it’s fine, I guess? You already know if you want it, why are you hassling me?”

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Gabriel L. Helman Gabriel L. Helman

Movies from Last Year I Finally Saw: The Marvels

Most of last year’s big (or at least big-adjacent) movies “finally” hit streaming towards the end of the year, so I’ve been working my way though them and then writing them up here, back injury allowing. Previously, previously, previously, previously, previously.

Some movies just don’t deserve the circumstances of their release. But things happen, and movies don’t always get released at the ideal time or place. Such is business! Such is life. Case in point, two things are true about The Marvels:

  1. This is a fun movie! It’s one of Marvel’s’ better efforts in recent years, it’s full of appealing leads, fun action. It’s pretty good, I liked it, and more importantly, my kids who are right in the center of Marvel’s target age demographic liked it. Solid B!
  2. This is absolutely the movie where the MCU ground out on a sandbar.

When long-running series in any medium finally grounds out, as they always do, there’s always a point where the audience just doesn’t show up, and something craters. And it’s always slightly unfair to whatever ends up in that crater, since the the quality if that particular thing doesn’t matter—by definition, no one saw it. Instead, it’s the built-up reactions to the last several things. As the joke goes, the current season of The Simpsons might be the best it’s ever been, but who would know? I’m certainly not going to waste my time finding out.

The MCU as a project had been sputtering since Avengers: Endgame gave everyone an offramp and then failed to find a way to get everyone back on board, but this was the point the built-up goodwill ran out. The MCU running out of gas was a big reason for 2023’s strange box office; “superhero fatigue” means a lot of different things based on whose saying it, but a lot of the time what it really means is “I’ve paid full price for enough mid-tier Marvel movies, thanks.”

And it’s really unfair that this innoffensive fun little movie had to be the one that became one of the biggest box office bombs in history, while far-worse misfires like that third Ant-Man or The Eternals, or that awful second Doctor Strange were “successful.” In retrospect, it’s clear whatever Marvel movie came out at the end of ’23 was going to be the bomb, and I, for one, am sorry it was this one.

It’s also a little weird since a lot of the strange blowback the original Captain Marvel got in certain quarters was due to being the one movie between the two halves of the Infinity War / Endgame pair; you ended on a crazy cliffhanger, but first you want us to watch a seemingly-unconnected semi-prequel with an unconvincing de-aged Nick Fury? What? As the the saying goes, if I had a nickle every time a Captain Marvel movie got screwed over by its place in the release order, I’d have two nickels, which isn’t a lot, but it’s weird that it happened twice.

But enough context, how was the movie?

The standout, of course, is Iman Vellani as Kamala Khan. She was outstanding in the criminally under-watched Ms. Marvel, and she’s the best part of this movie. And even better, the Khan family comes along from the show. The best parts of this movie is when it’s “Ms. Marvel: The Movie”, to an extent that they clearly should have had the courage to just do that.

But this is mostly a sequel to Captain Marvel, and that’s a little more mixed. The script seems to want Captain Marvel to be a loner wandering gunslinger-type, haunted by the past and avoiding everyone. The problem is that Brie Larson clearly wants to play the part as a sort of wisecracking Doctor Who with laser hands, bouncing around the universe with her cat getting into and out of scrapes. When the movie gets out of her way and lets her do that—flirting with Tessa Thompson, dropping in on planets where she might have married the prince that one time but don’t worry about it, deadpanning lines like “he’s bilingual,” the character works great. Whenever the action screeches to halt so that Carol Danvers can be sad about things that happened off camera since the last movie, or so she and Teyonah Parris’ Monica Rambeau can be mad at each other for poorly justified reasons, the movie falls apart as the actors visibly struggle to make such undercooked gruel of a script work.

Meanwhile, that leaves Teyonah Parris kind of stuck playing “the third one”. Unlike in WandaVision, Monica Rambeau here doesn’t really congeal as a character. But she’s still fun, gets some good banter in, does the best she can with material.

On the other hand, Samuel L Jackson is having more fun playing Nick Fury than he has since, well, maybe ever. He’s always been a funnier actor than most people use him as, and he absolutely shines here bantering over the radio, or gawking at flerkin eggs.

The central conceit is that the powers of the three main leads become “entangled”, so whenever two of them use their powers at the same time they swap places. This turns out to be a great idea; both to get the three of them working together with a minimum of fuss, but also as a basic teamwork gimmick. The parts of the movie where they’re hanging out, listening to Beastie Boys learning how to use the swaps, or turning every fight into a tag team absolutely sing.

And this is really my core review: when it’s a movie about three charismatic women tag-team fighting space aliens, it’s a really fun adventure movie. It’s funny, it’s exciting, it all basically works. “Found Family” is overdone these days, but it’s hard to begrudge a cliché when it’s done this charmingly. It’s very “watchable.”

That said, it also has the now-standard Marvel FlawsTM: an antagonist who isn’t a villain so much as a hole where a villain should be, a third act that devolves into incoherent CGI punching, and a resolution that’s the sort of “whoops, out of time, better do some poorly-justified vaguely sci-fi bullshit” that usually only happens when the b-plot of that week’s TNG episode ran long.

And there’s a stack of unforced errors too: while the place-swapping is the core concept for most of the movie, it never really pays off. When they finally get to the point where they’re going to have the showdown with the villain, the swapping stops for reasons as poorly-explained as why it started, and instead the antagonist gets what she wanted the whole time and immediately blows herself up. It’s a staggeringly incompetent ending, why on earth wouldn’t you use the thing that’s the main spine of the movie to allow the good guys to win? It’s almost trivial to imagine an ending where the three Marvels use their place swap powers to outwit their opponent, it’s inconceivable that no one working on the movie thought of one.

Which seems like the right time to mention that this is also the movie that inspired Bob Iger’s infamous and tone-deaf comments about having needed more executive supervision. On the one hand, that’s absurd, but watching this, it’s hard not to see what he means. As another example: this movie stars three characters from different sources, one of whom—Captain Marvel—already had her own successful solo movie and then co-starred in the most successful movie ever made, the other two were from different streaming-only shows that, rounding to the nearest significant digit, no-one watched. So, the character that gets the extended “previously on” flashback clip reel is… Captain Marvel? Yeah, movie, I remember Carol Danvers, we’re good there. I could have used a reminder about where Monica Rambeau ended up after WandaVision, though.

There really needed to be someone to look at that and go, “uhhh, are you sure about that?” And the movie is full of weird little lumpy decions like that.

But look, a couple of years ago, none of that would have mattered. We know this is true because Dr. Strange did just fine, and it has all these flaws and then some. But this movie didn't come out then, it came out now.

One of the lynchpins of the whole Marvel Movie project has been that they quickly figured out how to raise the floor and to make 2-3 movies a year that were guaranteed to be a B-, and then if a particular creative team came along and shot the lights out you were in great shape. And when one particular movie didn’t for whatever reason, that was mostly okay. There’s no shame in being mid-tier. Except, it’s now been years of nothing but mid-tier, and that infrastructure B- seems to have decayed to a C. And in a world where taking four people to see a movie costs more than the new Zelda, I think a lot of us need a little more than. “mid-tier.”

How can I put this—I suspect I’m a lot softer on the MCU than most people who own the number of Criterion Collection releases that I do? I tend to view Marvel Movies as the movie equivalent of fast food—but good fast food, In-N-Out burger or the like. And look, as much as we all like to talk about the death of cinema or whatever, being able to buy a double-double on the weekend doesn't actually make that much of a difference to the good restaurants downtown, and I think the MCU has had less of an influence on the world around it than we give it credit for. That said, there is a point where you say “gosh, we’ve gotten In-N-Out too much lately, you wanna go somewhere good?”

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Gabriel L. Helman Gabriel L. Helman

Last Week In Good Sentences

It’s been a little while since I did an open tab balance transfer, so I’d like to tell you about some good sentences I read last week.

Up first, old-school blogger Jason Kottke links to a podcast conversation between Ezra Klein and Nilay Patel in The Art of Work in the Age of AI Production. Kottke quotes a couple of lines that I’m going to re-quote here because I like them so much:

EZRA KLEIN: You said something on your show that I thought was one of the wisest, single things I’ve heard on the whole last decade and a half of media, which is that places were building traffic thinking they were building an audience. And the traffic, at least in that era, was easy, but an audience is really hard. Talk a bit about that.

NILAY PATEL: Yeah first of all, I need to give credit to Casey Newton for that line. That is something — at The Verge, we used to say that to ourselves all the time just to keep ourselves from the temptations of getting cheap traffic. I think most media companies built relationships with the platforms, not with the people that were consuming their content.

“Building traffic instead of an audience” sums up the last decade and change of the web perfectly. I don’t even have anything to add there, just a little wave and “there you go.”

Kottke ends by linking out to The Revenge of the Home Page in the The New Yorker, talking about the web starting to climb back towards a pre-social media form. And that’s a thought thats clearly in the air these days, because other old school blogger Andy Baio linked to We can have a different web.

I have this theory that we’re slowly reckoning with the amount of cognitive space that was absorbed by twitter. Not “social media”, but twitter, specifically. As someone who still mostly consumes the web via his RSS reader, and has been the whole time, I’ve had to spend a lot of time re-working my feeds the last several months because I didn’t realize how many feeds had rotted away but I hadn’t noticed because those sites were posting update as tweets.

Twitter absorbed so much oxygen, and there was so much stuff that migrated from “other places” onto twitter in a way that didn’t happen with other social media systems. And now that twitter is mostly gone, and all that creativity and energy is out there looking for new places to land.

If you’ll allow me a strained metaphor, last summer felt like last call before the party at twitter fully shut down; this summer really feels like that next morning, where we’ve all shook off the hangover and now everyone is looking at each other over breakfast asking “okay, what do you want to go do now?”


Jumping back up the stack to Patel talking about AI for a moment, a couple of extra sentences:

But these models in their most reductive essence are just statistical representations of the past. They are not great at new ideas. […] The human creativity is reduced to a prompt, and I think that’s the message of A.I. that I worry about the most, is when you take your creativity and you say, this is actually easy. It’s actually easy to get to this thing that’s a pastiche of the thing that was hard, you just let the computer run its way through whatever statistical path to get there. Then I think more people will fail to recognize the hard thing for being hard.

(The whole interview is great, you should go read it.)

But that bit about ideas and reducing creativity to a prompt brings me to my last good sentences, in this depressing-but-enlightening article over on 404 media: Flood of AI-Generated Submissions ‘Final Straw’ for Small 22-Year-Old Publisher

A small publisher for speculative fiction and roleplaying games is shuttering after 22 years, and the “final straw,” its founder said, is an influx of AI-generated submissions. […] “The problem with AI is the people who use AI. They don't respect the written word,” [founder Julie Ann] Dawson told me. “These are people who think their ‘ideas’ are more important than the actual craft of writing, so they churn out all these ‘ideas’ and enter their idea prompts and think the output is a story. But they never bothered to learn the craft of writing. Most of them don't even read recreationally. They are more enamored with the idea of being a writer than the process of being a writer. They think in terms of quantity and not quality.”

And this really gets to one of the things that bothers me so much about The Plagiarism Machine—the sheer, raw entitlement. Why shouldn’t they get to just have an easy copy of something someone else worked hard on? Why can’t they just have the respect of being an artist, while bypassing the work it takes to earn it?

My usual metaphor for AI is that it’s asbestos, but it’s also the art equivalent of steroids in pro sports. Sure, you hit all those home runs or won all those races, but we don’t care, we choose to live in a civilization where those don’t count, where those are cheating.

I know several people who have become enamored with the Plagiarism Machines over the last year—as I imagine all of us do now—and I’m always struck by a couple of things whenever they accidentally show me their latest works:

First, they’re always crap, just absolute dogshit garbage. And I think to myself, how did you make it to adulthood without being able to tell what’s good or not? There’s a basic artistic media literacy that’s just missing.

Second, how did we get to the point where you’ve got the nerve to be proud that you were cheating?

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Gabriel L. Helman Gabriel L. Helman

Antiderivitives

I’ve been thinking all week about this macbook air review by Paul Thurrott: Apple MacBook Air 15-Inch M3 Review - Thurrott.com (via Daring Fireball).

For a little bit of context Thurrott has spend most of the last couple decades as The Windows Guy. I haven’t really kept up on the folks in the Windows ecosystem now that I’m not in that ecosystem as much anymore, so it’s wild to see him give a glowing review to the macbook.

It’s a great review, and his observations really mirrored mine when I made the switch fifteen years or so ago (“you mean, I can just close the lid, and that works?”). And it’s interesting to see what the Macbook looks like from someone who still has a Windows accent. But that’s not what I keep thinking about. What I keep thinking about is this little aside in the middle:

From a preload perspective, the MacBook Air is bogged down with far too many Apple apps, just as iPhones and iPads are. And I’m curious that Apple doesn’t get dinged on this, though you can, at least, remove what you don’t want, and some of the apps are truly useful. Sonoma includes over 30 (!) apps, and while none are literally crapware, many are gratuitous and unnecessary. I spent quite a bit of time cleaning that up, but it was a one-time job. And new users should at least examine what’s there. Some of these apps—Safari, Pages, iMovie, and others—are truly excellent and may surprise you. Obviously, I also installed a lot of the third-party apps I need.

And this is just the perfect summary of the difference in Operating System Philosophy between Redmond and Cupertino.

Microsoft has always taken the world-view that the OS exists to provide a platform for other people to sell you things. A new PC with just the Microsoft OS of the day, DOS, Windows 3, Win 95 Windows 11, whichever, is basically worthless. That machine won’t do anything for you that you want to do, you have to go buy more software from what Microsoft calls an “Independent software vendor” or from them, but they’re not gonna throw Word in for free, that’s crazy. PCs are a platform to make money.

Apple, on the other hand, thinks of computers as appliances. You buy a computing device from Apple, a Mac, iPhone, whatever, out of the box that’ll do nearly everything you need it to do. All the core needs are met, and then some. Are those apps best-in-class? In some cases, yes, but mostly if you need something better you’re probably a professional and already know that. They’re all-in-one appliances, and 3rd party apps are bonus value, but not required.

And I think this really strikes to the heart of a lot of the various anti-monopoly regulatory cases swirling around Apple, and Google, and others. Not all, but a whole lot of them boil down to basically, “Is Integration Bad?” Because one of the core principles of the last several decades of tech product design has been essentially “actually, it would be boss if movie studios owned their own theatres”.

And there’s a lot more to it than that, of course, but also? Kinda not. We’ve been doing this experiment around tightly integrated product design for the last couple of decades, and how do “we” (for certain values of “we”) feel about it?

I don’t have a strong conclusion here, so this feels like one of those posts where I end by either linking to Libya is a land of contrasts or the dril tweet about drunk driving..

But I think there’s an interesting realignment happening, and you can smell the winds shifting around whats kinds of tradeoffs people are willing to accept. So maybe I’ll just link to this instead?

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Gabriel L. Helman Gabriel L. Helman

Movies from This Year I Finally Saw: Dune Part 2

Spoilers Ahoy

The desert is beautiful in exactly the way that means it’s something that can kill you. It’s vast, and terrifying, and gorgeous. The only thing that compares is the sea; but the sea is totally alien, and to survive there, we need to bring tiny islands of our world with us to survive. The desert allows no such vessels, it demands that we join it, live as it does.

My Dad grew up on the edge of the low desert, I spent a lot of time as a kid there. I mention all this so that I can tell this story: when we watched the 2001 Sci-Fi channel version of Dune, the first time the Fremen arrived on screen my Dad burst into laugher; “Look how fat they are!” he roared, “they’ve never been in the desert a day in their lives!”

He did not say that when we watched the new movies.

And so yes, I finally saw the second half of Dune. I liked it. I liked it a lot. I think this has to go down as the new definitive example of how to turn a great book into a great movie (the examples for how to turn “decent-but-not-great” and “bad” books into great movies remain Jurassic Park and Jaws, respectively.)

It’s vast, it’s grand, it looks great, the acting is phenomenal, it’s fun, it’s exciting. It’s the sort of movie where you can list ten things about it at random and someone is likely to say “oh yeah, that was my favorite part.”

Denis Villeneuve has two huge advantages, and wastes neither. First, this is the third attempt at filming Dune, and as such he has a whole array of examples of things that do and don’t work. Second, he even has an advantage over Frank Herbert, in that unlike the author of the book, Villeneuve knows what’s going to happen in the next one, and can steer into it.

It’s immediately obvious that splitting the book into two movies was an even better idea than it first looked. While stretching a book-to-movie adaptation into two movies has become something of a cliche, Dune is different, if for no other reason than when they announced that they were going to make two films, literally everyone who’d ever read the book correctly guessed where the break was going to be.

But in addition to giving the story enough room to stretch out and get comfortable, the break between movies itself also turns out to have been a boost, because everyone seems more relaxed. The actors, who were all phenomenal in the first part, are better here, the effects are better, the direction is more interesting. Everyone involved clearly spent the two years thinking about “what they’d do next time” and it shows.

It looks great. The desert is appropriately vast and terrible and beautiful. The worms are incredible, landing both as semi-sumernatural forces of nature but also clearly real creatures. All the stuff looks great, every single item or costume or set looks like it was designed by someone in the that world for a reason. The movie takes the Star Wars/Alien lived-in-future aesthetic and runs with it; the Fremen gear looks battered and used, the Harkonnen stuff is a little too clean, the Imperial stuff is clean as a statement of power, the smooth mirrored globe of a ship hanging over the battered desert outpost.

The book casually mentions that Fremen stillsuits are the best but then doesn’t talk more about that; the movie revels in showing the different worse protective gear everyone else wears. The Fremen stillsuits looks functional, comfortable, the kind of thing you could easily wear all day. The various Harkonnen and Imperial and smuggler suits all look bulky and uncomfortable and impractical, more like space suits than clothes; the opening scene lingers on the cooling fans in the back of Harkonnen stillsuit’s helmets, a group of soldiers in over their heads trying to bring a bubble of their world with them, and failing. In the end, those fans are all food for Shai-halud.

Every adaptation like this has an editorial quality; even with the expanded runtime we’re playing with here, the filmmakers have to choose what stays and what to cut. Generally, we tend to focus on what got left out, and there’s plenty that’s not here (looking at you, The Spacing Guild.) But oftentimes, the more interesting subject is what they choose to leave in, what to focus on. One detail Villeneuve zooms in on here is that everyone in this movie is absolutely obsessed with something.

Silgar is obsessed that his religion might be coming true. Gurney is obsessed with revenge at any cost. The Baron is obsessed with retaking Arrakis. The Bene Gesserit are obsessed with regaining control of their schemes. Evis is obsessed with proving his worth to his uncle.

Rebecca Ferguson plays Jessica as absolutely consumed with the twin desires for safety and for her son to reach his full potential, whatever the cost. She has a permanently crazed look in her eyes, and the movie keeps it ambiguous how much of that is really her, and how much is PTSD mixed with side-effects of that poison.

At first, Paul is a kid with no agency, and no particular obsessions. He’s upset, certainly, but he someone who’s adrift on other people’s manipulations, either overt or hidden. You get the sense that once they join up with the Fremen, he’d be happy to just do that forever. But one the spice starts to kick in, Timothée Chalamet plays him as a man desperately trying to avoid a future he can barely glimpse. When reality finally conspires to make that future inevitable, he decides the only way forward is to sieze agency from everything and everyone around him, and from that point plays the part as a man possessed, half-crazed and desparate to wrestle him and the people he cares about through the only path he can see that doesn’t lead to total disaster.

My favorite character was Zendaya’s Chani. Chani was, to put it mildly, a little undercooked in the book, and one of the movie’s most interesting and savvy changes is to make her the only character that isn’t obsessed with the future, but as the only character who can clearly see “now”, a sort of reverse-Cassandra. While everyone else is consumed with plots and goals and Big Obsessions, she’s the only one that can see what the cost is going to be, what it already is. The heart of the movie is Zendaya finding new ways to express “this isn’t going to work out” or “oh shit” or “you have got to be fuckin’ kidding me” with just her face, as things get steadily out of control around her. It’s an incredible performance.

Chani also sits at the center of the movie’s biggest change: the ending.

In the book, Chani and Jessica aren’t exactly friends, but they’re not opposed to each other. The story ends with Paul ascending to the Imperial throne, with the implicit assent of the Spacing Guild and a collective shrug from the other great houses, and the story’s point-of-view slides off him and onto the two woman, as they commiserate over the fact that the men in their lives are formally married to other people, but “history will call us wives.”

Then, *Dune Messiah” opens a decade later after a giant war where the Fremen invaded the universe, and killed some billions of people. It’s not a recon in the modern sense of the word exactly, but the shift from the seeming peaceful transition of power and “jihad averted” ending of the first book to the post-war wreckage of the opening of the second is a little jarring. Of course, Dune Messiah isn’t a novel so much as it’s 200 pages of Frank Herbert making exasperated noises and saying “look, what I meant was…”

Villeneuve knows how the second book starts, and more important, knows he’s going to make that the third movie, so he can steer into it in a way Herbert didn’t. So here, rather than vague allies, Jessica and Chani stand as opposing views on Paul’s future. The end of the film skips the headfake of a peaceful transition, and starts the galactic jihad against the houses opposed to Paul’s rule, and then the movie does the same POV shift to Chani that the book does, except now it’s her walking off in horror, the only person convinced that this will all end in flames and ruin. (Spoiler: she’s right.)

It’s a fascinating structure, to adapt one long book and its shorter sequel into a trilogy, with the not-quite-as-triumphant-as-it-looks ending of the first book now operating as (if you’ll forgive the comparison) an Empire Strikes Back–style cliffhanger.

It’s also a change that both excuses and explains the absense of the Spacing Guild from the movie, it’s much easier to light off a galactic war in one scene if there isn’t a monopoly on space travel that has a vested interest in things staying calm.

Dune is a big, weird, overstuffed book. The prose is the kind that’s politely described as “functional” before you change the subject, it doesn’t really have a beginning, and the end kind of lurches to a halt mid-scene. (And it must be said that it is significantly better written than any of Herbert’s other works. Dune started life as fixup of serialized short stories; the novel’s text implies the influence of either a strong editor or someone who gave a lot of productive feedback. Whatever the source, that influence wouldn’t show up for any of the sequels.) It’s a dense, talky book, with scene after scene of people expositing at each other, including both their conversation and respective internal monologies.

Despite it’s flaws, It’s a great book, and a classic for a reason, mostly because whatever else you can say about it, Dune is a book absolutely fizzing with ideas.

This is a book with a culture where computers are outlawed because of a long-ago war against “Thinking Machines”, and a guild of humans trained from birth to replace computers. There are plenty of authors who would have milked that as a book on its own, here it gets treated as an aside, the name “Butlerian Jihad” only appearing in the appendix.

Taking that a step further, the guild of analytical thinking people are all men, and their counterpart guild—the Bene Gesserit—are the scheming concubine all-woman guild. And yeah, there’s some gender stereotypes there, but that’s also the point, it’s not hidden. They’er both “what if we took these stereotypes and just went all the way.”

The book is constantly throwing out new concepts and ideas, tripping over them as it runs to the next. Even the stock mid-century science fiction ideas get a twist, and we end up with things like what if Asimov’s Galactic Empire was a little less “Roman” and a little more “Holy Roman”. And that’s before we get to the amount of word-building heavy-lifting done by phrases like “zensunni wanderers.”

And on top of all that, Herbert was clearly a Weird Guy (complementary.) The whole book is positively bubbling over with The Writer's Barely-Disguised Fetish, and while that would swamp the later books, here the weird stuff about politics or sex or religion mostly just makes the book more interesting—with a big exception around the weird (derogatory) homophobia.

And this is where I start a paragraph with “however”—However most of those ideas don’t really pay off in a narratively compelling way. They’re mostly texture, which is fine in a sprawling talky novel like Dune, but harder to spare room for in a movie, or even in two long ones.

An an example: Personal shields are another fun piece of texture to the setting, as well as artfully lampshading why this futuristic space opera has mostly melee combat, but they don’t really influence the outcome in a meaningful way. You can’t use them on Arrakis because they arger the worms, which sort of explains part of the combat edge the Fremen have, but then in the book it just sorta doesn’t come up again. The book never gives the Fremen a fighting style or weapons that take advantage of the fact their opponents don’t have shields but are used to having them. Instead, the Fremen are just the best fighters in the universe, shields or no shields, and use the same sorts of knives as everyone else.

The movies try to split the difference; shields are there, and we get the exposition scene at the start to explain how they work, but the actual fights don’t put a lot of effort in showing “the slow blade penetrates”, just sometimes you can force a blade through a shield and sometimes you can’t.

Visually, this does get gestured in a few ways: those suspensor torpedoes that slow down and “tunnel” through the shields are a very cool deployment of the idea, and the second movie opens with a scene where a group of Harkonnens are picked apart by snipers but never think to take cover, because they usually don’t have to.

And this is how the movie—I think correctly—chooses to handle most of those kinds of world-building details. They’re there, but with the volume dialed way down. The various guilds and schools are treated the same way; Dr Yueh turning traitor is unthinkable because he’s a trusted loyal member of the house, the Suk School conditioning is never mentioned, because it’s a detail that really doesn’t matter.

As someone who loves the book, It’s hard not to do a little monday-morning quarterbacking on where the focus landed. I’d have traded the stuff at the Ecological Testing Station for the dinner with the various traders and local bigwings, Count Fenring is much missed, I’d have preferred the Spacing Guild was there. But it works. This isn’t a Tom Bombadil/Souring of the Shire “wait, what did you think the book was about?” moment, they’re all sane & reasonable choices.

It turns out letting someone adapt the book who doesn’t like dialoge is the right choice, because the solution turned out to be to cut basically all of it, and let the story play out without the constant talking.

And this leads into the other interesting stylistic changes, which is that while Dune the book is deliriously weird, Dune the movies are not. Instead, they treat everything with total sincerity, and anything they can’t figure out how to ground they leave out.

I think this is a pretty savvy call for making a Dune in the Twenties. Most of the stuff that made Dune weird in the 60s has been normalized over the last few decades of post-Star Wars blockbusters, such that we live in a world where Ditko’s psychedelic Dr. Strange has starred in six different big budget movies, and one of the highest grossing movies of last year co-starred a talking tree and a cyborg raccoon. There’s no out-weirding that, the correct answer is, ironically, to take a cue from George Lucas and shoot it like it’s a documentary about a place that doesn’t exist.

So most of the movie, the fights, the worms, gets shot with total seriousness, and then Paul’s powers get visually reduced to the point where the movie is ambiguous about if he can really see the future or not. Even something as out-there-bananas as Alia is stripped down to the minimum, with the story’s timeline being compressed from multiple years to a couple of months so that we don’t have to figure out how to make a toddler with the mind of an adult work on the screen.

Which brings me to the last topic I want to cover here, which is that David Lynch’s Dune hangs over this movie like a shadow. It’s clear that everyone making this movie has seen that one. This is almost always to this movie’s benefit, both in terms of what’s there and what isn’t.

To wit: if anyone could have made something as very-specifically weird as “toddler with the mind of an adult” work, it was Lynch, and he didn’t, so the new movie stays clear. The look of both the Atreides and the Harkonnens owes more to the Lynch film than it does to the book, and there are any number of other aspects that feel like a direct response to that movie—either copy it, or get as far away as possible.

I picture Villeneuve with an effects pedal labeled “Lynch”, and he’d occasionally press on it.

I really, really liked these two movies. They’re far better than the Lynch film both as an adaptation of the book and as movies in their own right. But I really hope that pedal gets a little more of a workout in Dune Messiah.

You know, I really, really, really wanted to hear Christopher Walken say “Bring in that floating fat man—the baron!” I can hear it!

This means that the music video for Weapon of Choice is a prequel, right?

A final thought. Lynch’s Dune opens with Princess Irulan looking the camera dead in the eye and explaining the premise of the film, a sort of sci-fi Chorus asking for a muse of fire, but clunkier. Denis Villeneuve’s first part—correctly—does away with all that and just starts the movie.

Before this second movie came out, I joked that the real power move would be to open the this film with Irulan narrating (“The beginning was a dangerous time”,) to act as the ‘previously on Dune’ recap.

Reader, you cannot possibly imagine my surprise and delight when that actually happened.

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Gabriel L. Helman Gabriel L. Helman

Movie Review Flashback: Zack Snyder’s Justice League

Programming Note: Back in March/April of 2021, I wrote a review of the then just-released Snydercut of Justice League for [REDACTED, but a different REDACTED than last time]. I’m actually not a thousand percent sure this actually got published back then, but I’m putting it up here now for roughly its 3rd anniversary. I did a little cleanup, but mostly I left it as it was, three years ago. On an amusing personal note, writing this was one of the things that caused me to think “you know, I should really re-light the blog.”

So, #snydercut. The tl;dr is that by any reasonable metric it's a lightyears better movie than the theatrical Whedon version, and that it's absolutely a Justice League movie by the guy that made 300.

Is it any good, though?

There's something to be said for just raw, un-compromised artistic vision, and this is clearly the movie ZS set out to make, and dang did he ever make the heck out of it.

It's extremely Zack Snyder. The guy has a style, and this might be its apotheosis. If nothing else, he knows how to make stuff look cool, and every character has at least one moment where they're doing the coolest thing imaginable. If I'd had seen this at 15 I'd have lost my damn mind. And that's kind of the point—this is a 15-year old's idea of what cool and grownup is.

The whole thing operates at this level of just Operatic Pomposity. Extremely silly stuff is happening constantly, and the movie just plays it completely straight-faced, as if this was the most amazing stuff you have ever seen. I mean, SIXTEEN minutes into the movie, the literal greek god Zeus shoots a Jack Kirby character with lightning, and the movie shoots it like it’s the end of Macbeth.

And you can kind of see why. The "other guys" have established a brand for self-aware, slightly self-deprecating superhero movies, and you want to carve out a space where you don't look like an Avengers knock off. Problem is, the only space where this material can work other than "Robert Downey Jr smirking" is "as goddamn serious as possible", so they went with that, and it's hard to blame them. Well, and there's also a genuine audience of people who think Frank Miller is a genius non-ironically, and I'm glad those people got a movie for them.

Having the movie at full prescription strength is intersting, because all the bad ideas are still bad, but they're fully baked, and you can see where they were going with it.

It's almost boiling over with ideas it can't figure out how to land.

ZS knows instinctually that character conflict is interesting, but can’t figure out how that works. Instead, everyone settles into this kind of grumpy-surly mode, but never actually disagree about anything.

It keep gesturing at other, better movies. There's an absolutely lyrical scene where Barry Allen saves Iris West from a car crash in the middle of a job interview that both nails Barry's character as well as finally figuring out how to show The Flash's powers in live action. Wonder Woman stars in a 10 minute Indiana Jones movie with torches and secret doors and everything. There's a really neat sketch for a movie about Lois Lane and Martha Kent dealing with their shared grief over Clark's death, and exploring what it's like for the people who knew the real person when a famous person dies, and THEN, as soon as Lois decices to move on, Clark comes back to life.

Heck, I'd take any of those blown out to 90 minutes, no question. Still, abbreviated as these sketches are, they’re good!

But, theres at least two colossal conceptual screwups in the movie that even this version can't do anything about.

The first is trying to invert the Avengers model, and introduce everyone in this movie and then spin them off. It ends up as an amazing counter-example of how well put together the first Avengers really was. Consider: basically every speaking character—Heroes AND Villains—as well as the core McGuffin, had already been introduced, so all that movie had to do was remind the audience who everyone was and then say "oh no! this guy from that movie has teamed up with aliens to get that thing from that other movie!" And BAM, you get to start 2/3 into the story and just RUN. Justice League has to spend the first 120 minutes just explaining things so that the rest of the movie can even happen.

The second big screwup is trying to go for the Kirby Fourth World / New Gods / Darkside stuff in one gulp. There’s so much there, and this movie has to push most of it to the margins. The result is a movie where the actual bad guy only shows up right at the end and has no lines, while the rest of the time they fight his least-interesting henchman.

As kind of a bonus mistake, the movie picks up where BvS left off, which means a dead Superman, which means most of the middle of the movie is a speedrun of “The Search for Spock” but for Superman. And it’s massively irritating, because the emphasis is all in the wrong places. Literally no one on earth thought Superman was going to stay dead, and even less people thought that he was going to sit out a Justice League movie. So the Return of Superman stuff in the middle is never interesting, it just feels like padding in a movie that already has too much going on. One more sublot jammed in that could have easily been stretched out into it’s own story, or should have been left behind in the conceptual phase.

There were some things I really liked, though. As I alluded to earlier the way they represent the Flash by having him stay the same speed but having the rest of the world go into slow motion is absolute genius, a perfect fit for Snyder's slow motion fetish, and forehead-slappingly obvious once you've seen it. And even though Days of Future Past had done something similar with Quicksilver three years earlier, this movie keeps finding new ways to use the idea, and even the lighting, instead of being ridiculous, serves as a snazzy indicator that Flash speed has kicked in before you have time to process that the background has slowed down. The shot where he steps back and catches the batarang is brilliant, and was rightly the center of the trailer.

I basically loved everything they did with Wonder Woman? Great use of a great character.

I also like that they way they solve the “Superman is too overpowered" problem is to lean all the way into it, and just show him as being on a completely different level from everyone else. That shot when he's fighting the League, and Flash is running by the frozen slow motion melee, and then Superman's eye suddenly moves to follow Flash? That's one of the best things anyone's ever done with Superman in live action. And it almost makes the “Search for Superman” stuff work, because he operates less like a character and more like a bonus mcguffin—he’s the Death Star plans, and once the League has him back on his feet they’re in good shape.

But, here in 2021, the biggest ding on JL is that absolutely everything that this movie tries to do in terms of tone or content, Infinity War / Endgame does better. The way this movie tries to be all edgelord dark looks downright amateur hour in a world where the "goofy" superhero francise made a movie where the bad guy wins and half the main characters die, and then rolls silent credits in front of a stunned audience.

[TEMPORAL INTRUSION: Hi, Gabe from ’24 here.  The original version of this had a horizontal line marking a transition here, but I’m going to replace that with something a little more thematically appropriate and #helmancut my own review from 3 years in the future.

Obviously, this was all written before we knew they were going to finally put that cycle of DC movies out of their misery and hand the keys to the guy Disney accidentally fired over some tweets, or that Marvel was going to spend the next several years exclusively stepping on rakes they had carefully placed in front of themselves.  I’m on the record as saying I think “superhero fatigue” is really “bad-movie-with-assigned-homework fatigue”, but either way, it’s a real thing.  I agree with everything I wrote here, but after years of relentlessly bad superhero and superhero-adjacent movies, I wouldn’t have written all this in such an upbeat tone.  And also, I sorta failed to point this out before, but those last two Avengers movies weren’t that great either.  “Grimdark bummer-times serious” just isn’t a key superheros play well in.

What’s remarkable to me now is that in the spring of ’21, waiting out what we thought was the tail end pandemic and just before our fall plans were wrecked by the Delta variant, I still remembered enough about the theatrical JL that I could do a comparison without a rewatch; now, I’m not sure I could tell you anything that happened in any of those movies.  Honestly, the only part of either version of JL that I still really remember is that mini–Indiana Jones movie starring Gal Godot at the beginning.  With the entire exercise now in the rear-view mirror:  They should have done a lot more of that.

We now return to the spring of 2021.]

I may be slightly more interested in the practice of turning a "long bad movie" into a "shorter, less bad" movie than the average person, but I think it's fascinating to see this, the original, and compare it to what they shipped in 2017. It's clear what Whedon's marching orders were: "cut it down to two hours, and add jokes". And that first one is a hell of a thing. You can squint and see there's a decent 3 hour version of this with a really solid deleted scenes section on the DVD, but cutting out half the movie is going to require some serious restructuring. For starters, you gotta pick a main character. There's two obvious choices:

Cyborg is clearly meant to be the emotional center of the movie. He's the only character with an actual "arc" who ends the movie in a different place that he starts. There's a kind of neat story in there about moving through the stages of grief, learning how to deal with the cards life deals you, and then finding a new family and purpose. The problem is—and this is a darkly hilarious punchline after all the allegations and drama—it turns out Ray Fisher really can't act. He's utterly out of his depth the entire time, and is utterly unable to deliver what the movie needs him to. He seems like a neat guy who everyone likes, and he was clearly treated abominably, and Whedon is a garbage person, but cutting his part to the bone was clearly the right call. That guy has no business being anywhere near a big movie, much less anchoring one.

Fortunately, however, the actual main character of the movie is clearly Wonder Woman. All the critical decisions in the movie are hers, she's the one that figures things out and gets the big exposition, she's the only one that gets a side adventure at the beginning—she's even the only one that gets her own theme music. This is a fairly clear "Wonder Woman and the Justice League" cut where it sticks with her as a the spine as she figures things out and recruits a team; not unlike the way Steve Rogers stays as the spine of the first Avengers movie.

So Whedon, of course, cuts out all her scenes and shoots a bunch of new stuff to make Batman the main guy. And you can almost see the panic-logic here. Suicide Squad bombed, BvS got a much more tepid reaction than they were expecting, Wonder Woman wasn't out yet. Recentering the movie on the one DC character thats proven able to hold down a franchise is an easy call to make, and "this movie needs more Batman" is a seemingly safe choice. But damn, what a screw up. And then it gets all extra icky once you roll in all the stuff we now know about "Joss Whedon, Fake Feminist".

Were there better ways to spend that 70 million bucks? Probably. It it a great movie? Not really. This isn't a Blade Runner-style "good movie becomes great" recut, this a Heavens Gate-style "oh, it turns out they really weren’t incompetent".

I'm glad they did this though. Its easy to see why the cast was so disgruntled, and I'm glad we got to see the movie they signed up to make. As the various studios figure out what to do with their personal streaming services, I hope "original cuts" of movies becomes a thing. If nothing else, I hope this encourages Disney to drop the first version of Rogue One on Disney+, or even, dare I say it, the real Star Wars.

But you know what? We've all had our work fucked up by other people. I'm glad someone got to haul their real work back out the trash and say "no, I made THIS."

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Gabriel L. Helman Gabriel L. Helman

Fallout (2024)

I found myself with more free time than I was expecting last weekend, and as I was also lacking in appropriate supervision, I “accidentally” watched all eight episodes of the new Fallout tv show.

I liked it! I liked a lot. It was fun, exciting, funny, great cast, looked amazing. But I’ve been wrestling with this post a little, because this is one of those weird bits of art where I genuinely liked it, I enjoyed watching it, and yet find myself with mostly only critical things to say.

Let’s get my biggest surprise out of the way first: Ron Perlman wasn’t in it. It’s a weird omission, considering how closely his voice is associated with the source material. Without getting too heavy into the spoilers, there was a scene near the end where a character looks over at a shadowy figure, and I thought to myself, “this is perfect, Ron is going to lean into the light, look the camera right in the eye and say the line.” And instead the shadowy figure stayed there and that other character looked the camera in the eye and said the line. Maybe it was a scheduling thing, and he was too busy teaching people how many ways there are to lose a house?

But okay, what did I like?

I liked the three main characters very much. Lucy, the most main of the main three manages to hit the very tricky spot of being “naïve”, but not “stupid” or “incompetent.” She’s just got a different set of experiences and skills than everyone else, but she learns fast and she figures out how to apply those skills to the new situations she finds herself in. She also manages the equally tricky maneuver of being a genuinely good person who stays a genuinely good person as the world around her gets weirder and more complex. She pretty much consistently finds the right reasons to do the right things, no matter how morally gray the world around her gets. She also looks remarkably like the starting model for the player character in the first game.

Maximus, on the other hand, manages to covey a sense of always being morally ambiguous and compromised no matter what he’s doing. It’s also a tricky performance, a character whose always likable despite the audience never really knowing why he’s doing what he’s doing. He’s always thinking, but you never know about what.

Rounding out the triptych of leads is The Ghoul, who is clearly designed to be everyone’s favorite character—the sort of hyper-competent amoral badass gunslinger thats always fun to watch. In addition, he’s played by Walton Goggins, who dials the goggins-o-meter all the way up to 11 and seems to be having an absolute blast. Goggins effectively plays two roles—the Ghoul in the post-apocalyptic present of the show, and Cooper Howard, the fading western actor-turned Vault-Tec spokesman in world before the bombs drop.

But the rest of the cast is outstanding as well. Everyone is great, they get the tone they’re supposed to be going for. And then, special mention for Kyle McLachlan—that’s right, hero to children Dale Cooper himself—who shows up for a tiny part right at the start and again at the end, and just absolutely owns the room. I’m not sure any actor has ever “understood the assignment” more than Kyle does in this.

My favorite parts of the show were those flashbacks to the world before the war—a world where there are robots and futuristic cars, but it’s been the 50s for a century. The production design here is outstanding; at first glance it’s the 50s, trilbies, poodle skirts, but with just enough high-tech stuff around the edges to produce a subtle dissonance. And then the show opens with every nightmare we had as kids growing up in the cold war.

Mostly, the show is those three out in the wasteland, paths intersecting, running into weird stuff. Their relative goals are less important—and frankly, underbaked—compared to them bouncing off each other and the various dangers of their world. The maguffin itself feels almost perfunctory, we have to have one for genre reasons, so this’ll do. The star attraction is the wasteland itself, a Mad Max meets spaghetti western desert full of monsters, mutants, skeletons. Whenever the show was about those three out having crazy sidequest adventures, following “the golden rule”, it sang.

But let’s step back and talk about Fallout as a whole for a sec. To recap: Fallout is a series of CRPG video games. The first kicked off the late 90s renaissance of “western-style” CRPGs. Fallout acts as kind of the “parent dojo” for a lot of the CRPG world; the leads for the first game would go on to form Troika Games, the team that made Fallout 2 would form the nucleus of Black Isle studios inside Interplay, which also worked with and helped launch Bioware with Baldur’s Gate. A Fallout 3 was in the early stages, but cancelled as Interplay finished going out of business.

After Interplay imploded, Bethesda picked up the rights to the series in the fire sale, and ten years later published Fallout 3. Meanwhile, many of the crew from Black Isle had reformed as Obsidian Entertainment, which would then work with Bethesda to make Fallout: New Vegas with a team composed of many of the people who worked on the original cancelled Fallout 3, and using some of the same designs. Finally, this was all capped off with Fallout 4 once again by Bethesda.

The point to all that is that the series is five games, each made by different people, at different companies, starring different characters, all with different tones and takes on the material, across nearly 20 years. I think it’s best thought of as an anthology series riffing on the same concepts rather than any sort of single vision or viewpoint. There’s a few core pieces—that mad max–meets–westerns wasteland, vaults full of elites waiting out the end of the world, mutant monsters, and a tone described as “satirical” by people who think that’s just a fancy synonym for “dark humor”—but otherwise, each game does its own thing.

How do you adapt all that in to 8 episodes on Amazon Prime? This adaptation makes a really interesting choice, in that rather than directly adapting any of the plots of the previous games, or mix-and-matching elements from them, it tells a new story with new characters in the same world. It’s effectively “Fallout 5”. This turns out to be a great idea, and it’s one I can’t believe more video game adaptations haven’t done.

It also, in a pleasant surprise in this age of prequels, is set after the other games, so those stories are vaguely treated as having “happened” and then here are some things that happened next.

As such, the show gives itself the flexibility to pick and choose various bits from the games to use or not, as well as threading new new inventions. It manages to hit a sort of “median-value” Fallout vibe, equidistant from all the games, which is a harder accomplishment than it makes it look.

Tone-wise the show settles on something best summed up as “Diet Westworld”. Because, of course, this is made by the same team that made the “stayed on too long” Westworld for HBO and the “killed too soon” The Peripheral for Amazon.

It has a lot in common with Westworld: multiple characters stories interweaving, a story that plays out in two time periods, The Ghoul is who Ed Harris’ Man in Black wanted to be when he grew up, a sort of jovial nihilism. It’s not simplified so much as streamlined, the time periods are obvious, the list of characters is shorter.

It definitely inherits Westworld’s desire to have everything be the result of one mystery of another, it’s a show that constantly wants to be opening locked boxes to find another locked box inside.

And this is too bad, because for me, Fallout is one of those settings that works much better when it’s operating a vibes-over-lore mode. You’re out in the wasteland, and it’s full of weird stuff that no one can explain, because anyone who could died before we were born, and we’ve got better things to do than speculate. Why are these vaults here? Grandma’s notes don’t say. Rad scorpions, huh? Yeah, they seem bad. Super-mutants? Yeah, don’t get near them.

Unfortunately, the games, and now the show, have trended more towards the “explain everything and fill in every detail” school of design, which… sure. It’s fine. I bring this up because the show leans hard into my single least favorite corner of the setting, namely that Vault-Tec, the company that built the vaults, was Up To Something, and Dark Secrets Abound. And this has always made me make a kind of exasperated sound and throw my hands up in the air because, really? “A third of a percent of the population decided to wait out the end of the world in luxury apartments while everyone else did the work to survive and the rebuild, so their grandchildren could emerge and take over” wasn’t enough satirical payload for you? You had to also make them Lex Luthor? And this is probably because this happened during Peak X-Files, and wheels-within-wheels conspiracies were cool and trendy in the late 90s, but now that just makes me tired.

The show even kisses up against the Thumb Thing. Let me explain. The mascot of both the franchise and Vault-Tec is the Vault Boy, a 50s-esque smiling cartoon character usually shown throwing a thumbs-up. No matter how bad things get, there’s the Vault-Boy, happy as can be.

There’s this urban rumor meets fan theory that the reason the Vault-Boy has his thumb up is that this is a way to gauge how close you are to an atomic bomb going off; if the mushroom cloud is smaller than your thumb, you have time to get to shelter. And, this is the most Lore Brain thing I’ve ever heard. Of course that’s not why he has his thumb up, he’s doing that because it’s funny to have a relentlessly optimistic cartoon character in the face of the terrible horrors of the aftermath of a nuclear war. But the people poisoned with Lore Brain need everything to Mean Something, so this rumor persists, until the show dances right up to the edge of endorsing it. And this drives me crazy, because not everything needs to have some complicated explanation you can read about in the wiki, stuff can just be thematic, you know?

The show also picked up Westworld’s (and The Peripheral’s) grim sense of humor. I preferred the Fallout games when they were on the funnier end of the spectrum, and I could have gone with a funnier show. It’s not not funny, but it’s also a show that cast Matt Berry in a fully serious part, which feels wasteful.

And a final thing Fallout inherited from Westworld is the “adult-ness” of the content. I promise I’m not one of those weirdoes that thinks movies shouldn’t have sex scenes, but my hottest take is that most movies would be better one rating lower than they are. And normally, this wouldn’t bug me, except I have a 12-year old at home who loves Fallout, and I can’t in good conscience show him the show.

Because I lied up at the top, I didn’t just happen to watch it over a weekend, I previewed the first part to see if I could watch it with the kids, realized that the answer was “…probably not?” and then jammed the rest of the show to see if I was right.

And what really grinds my gears about that is the content is only barely over the line into that TV-MA / R level, it wouldn’t have taken that much to knock it down to a stiff PG-13. And, like, if you’re going to go “adult”, go all the way, you know? I kept grumbling “pick a lane!” under my breath while watching it; it kept feeling like one of those 80s movies that threw one dramatic stabbing or topless scene in just to get their PG movie up into R so the teenagers wouldn’t think they’d gone soft. If you’re not going to let my kid watch it, go full Robocop, you know? Or, more to the point, full Westworld.

Because, unlike Westworld, none of that stuff mattered! Whereas Westworld was fundamentally The Writer's Barely-Disguised Fetish (In Color!), here it’s all basically frosting. You could have cut around it, or panned away, and really not lost anything. On the other hand, if I’m honest, it wasn’t the mild sexy stuff or the CG gore that tipped it over the line to “nope, wait til he’s older”, it’s that there’s a sequence halfway through the first episode that’s every nightmare he’s ever had about a school shooting. And in fairness, that part is key to the plot the way the sexytimes and cartoon gore is not, so this is where I throw my hands up and say Libya is a land of contrasts, and that I get it, I really do, but I would have really preferred watching this show with my kid than not.

And my final gripe I’m going to air out here is that the show ended up with a worse case of Surf Dracula syndrome than it originally looked like it was going to have. She gets out of the vault in the first episode, but then the last episode ends on a note that’s clearly supposed to tease the next season, but instead feels more like they’ve finally arrived at the premise of the show. There’s a much better version of this show that got to that set of plot beats at the end of the first hour and built up from there.

Or to put that a different way, it feels like the show ended at the end of the first act of the main quest-line, after mostly draining side quests.

TV is in a weird place right now, and Fallout reflects the current anxiety over the form. It’s certainly not a old-style traditional episodic show, but nor is it the “badly-paced 8-hour movie” so many streaming shows tend to be, nor does it manage “heavily serialized but every episode does it’s own thing” as well as Westworld did. Instead it lands somewhere in the middle of all of that, and ends up feeling like a show that’s both very busy but also killing time until the next season.

And I don’t think dropping the whole show at once did them any favors. Whereas Westworld dominated the conversation for weeks at a time, this show is almost impossible to talk about, because everyone has seen a different number of episodes, so instead of talking about anything interesting, the web swirls around Vault-Boy’s thumb and dates on chalkboards. There’s a lot to talk about, and I notice every website that might want to talk about them already have the quality of walking back into the room saying “…and another thing!” long after the conversation was over.

I’m getting dangerously close to saying “I wish they had made a different show,” but I wish they’d leaned a little harder into the 50s aesthetics and had each episode be standalone new wacky adventures every week with the premise explained by the words to the theme song.

And this is all the nature of the medium here in 2024, but I really wish that last “okey-dokey” felt earned, that it felt like a punch-the-air climax to what had come before, instead of feeling like Dracula was finally getting his surfboard out.

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Gabriel L. Helman Gabriel L. Helman

Some Personal News!

Interrupting Icecano’s regularly scheduled programming, I have some personal news!

I have a (very) small piece of writing published in Kobold Press' Guide to the Labyrinth:

 
 

As part of their Tales of the Valiant Kickstarter to pathfinderize 5E, one of the auxiliary books is a Manual-of-the-planes-a-like guide to other worlds/planes/dimensions. They had a sort of contest/open slushpile to submit world designs for that book, and my “Thaecosia Archipelago” was one of the ones that made it in!

As we all know, “settings legally distinct from Planescape written by former members of the Planescape team” is one of my most significant weakness, so this was really fun. Talk about checking off a bucket list item!

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Gabriel L. Helman Gabriel L. Helman

Hardware is Hard

Friday’s post was, of course, a massive subtweet of Human’s "Ai" pin, which finally made it out the door to what can only be described as “disastrous” reviews.

We’ve been not entirely kind to Humane here at Icecano, so I was going to sort of discretely ignore the whole situation, the way you would someone who fell down a flight of stairs at a party but was already getting the help they needed. But now we’re going on a week and change of absolutely excruciating discourse about whether it’s okay to give bad products bad reviews. It’s the old “everything gets a 7” school of video game reviews, fully metastasized.

And, mostly, it’s all bad-faith garbage. There’s aways a class of grifter who thinks the only real crime is revealing the grift.

Just tobe crystal clear: the only responsibility a critic or reviewer of any kind has it to the audience, never to the creators, and even less to the creator’s shareholders.

But also, we’re at the phase in the cycle where a certain kind of tech bro climbs out of the woodwork and starts saying things like “hardware is hard.” And it is! I’ve worked on multiple hardware projects, and they were all hard, incredibly hard. I once watched someone ask the VP of Hardware Engineering “do the laws of physics even allow that?” and the answer was a half-grin followed by “we’re not sure!”

I hate to break it to you, hard work isn’t an incantation to deflect criticism. Working hard on something stupid and useless isn’t the brag you think it is.

Because, you know what’s harder? Not having a hudred million dollars plus of someone elese’s money to play with interest-free for years on end. They were right about one thing though: we did deserve better.

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Gabriel L. Helman Gabriel L. Helman

Hundreds of Beavers

Your weekend movie recommendation: Hundreds of Beavers. An indie movie that did the festival circuit over the last year or so, just came out on iTunes this week. It’s a comedy about an applejack salesman becoming north America’s greatest fur trapper. I had a chance to see this one early. All I’ll say is that it’s kid-friendly, and it’s funny.

I’m gonna need to you to trust me on this. Part of the joy of this movie is the discovery. Don’t read anything about it, don’t watch the trailer. Just watch it.

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Gabriel L. Helman Gabriel L. Helman

Sometimes You Just Have to Ship

I’ve been in this software racket, depending on where you start counting, about 25 years now. I’ve been fortunate to work on a lot of different things in my career—embedded systems, custom hardware, shrinkwrap, web systems, software as a service, desktop, mobile, government contracts, government-adjacent contracts, startups, little companies, big companies, education, telecom, insurance, internal tools, external services, commercial, open-source, Microsoft-based, Apple-based, hosted onvarious unicies, big iron, you name it. I think the only major “genres” of software I don’t have road miles on are console game dev and anything requiring a security clearance. If you can name a major technology used to ship software in the 21st century, I’ve probably touched it.

I don’t bring this up to humblebrag—although it is a kick to occasionally step back and take in the view—I bring it up because I’ve shipped a lot of “version one” products, and a lot of different kinds of “version ones”. Every project is different, every company and team are different, but here’s one thing I do know: No one is ever happy with their first version of anything. But how you decide what to be unhappy about is everything.

Because, sometimes you just have to ship.

Let’s back up and talk about Venture Capital for a second.

Something a lot of people intellectually know, but don’t fully understand, is that the sentences “I raised some VC” and “I sold the company” are the same sentence. It’s really, really easy to trick yourself into believing that’s not true. Sure, you have a great relationship with your investors now, but if they need to, they will absolutely prove to you that they’re calling the shots.

The other important thing to understand about VC is that it’s gambling for a very specific kind of rich person. And, mostly, that’s a fact that doesn’t matter, except—what’s the worst outcome when you’re out gambling? Losing everything? No. Then you get to go home, yell “I lost my shirt!” everyone cheers, they buy you drinks.

No, the worse outcome is breaking even.

No one wants to break even when they go gambling, because what was the point of that? Just about everyone, if they’re in danger of ending the night with the same number of dollars they started with, will work hard to prevent that—bet it all on black, go all-in on a wacky hand, something. Losing everything is so much better than passing on a chance to hit it big.

VC is no different. If you take $5 million from investors, the absolutely last thing they want is that $5 million back. They either want nothing, or $50 million. Because they want the one that hits big, and a company that breaks even just looks like one that didn’t try hard enough. They’ve got that same $5 mil in ten places, they only need one to hit to make up for the other nine bottoming out.

And we’ve not been totally positive about VC here at Icecano, so I want to pause for a moment and say this isn’t necessarily a bad thing. If you went to go get that same $5 million as a loan from a bank, they’d want you to pay that back, with interest, on a schedule, and they’d want you to prove that you could do it. And a lot of the time, you can’t! And that’s okay. There’s a whole lot of successful outfits that needed that additional flexibility to get off the ground. Nothing wrong with using some rich people’s money to pay some salaries, build something new.

This only starts being a problem if you forget this. And it’s easy to forget. In my experience, depending on your founder’s charisma, you have somewhere between five and eight years. The investors will spend years ignoring you, but eventually they’ll show up, and want to know if this is a bust or a hit. And there’s only one real way to find out.

Because, sometimes you just have to ship.

This sounds obvious when you say it out loud, but to build something, you have to imagine it first. People get very precious around words like “vision” or “design intent”, but at the end of the day, there was something you were trying to do. Some problem to solve. This is why we’re all here. We’re gonna do this.

But this is never what goes out the door.

There’s always cut features, things that don’t work quite right, bugs wearing tuxedoes, things “coming soon”, abandoned dead-ends. From the inside, from the perspective of the people who built the thing, it always looks like a shadow of what you wanted to build. “We’ll get it next time,” you tell each other, “Microsoft never gets it right until version 3.”

The dangerous thing is, it’s really, really easy to only see the thing you built through the lens of what you wanted to build.

The less toxic way this manifests is to get really depressed. “This sucks,” you say, “if only we’d had more time.”

The really toxic way, though, is to forget that your customers don’t have the context you have. They didn’t see the pitch deck. They weren’t there for that whiteboard session where the lightbulbs all went on. They didn’t see the prototype that wasn’t ready to go just yet. They don’t know what you’re planning next. Critically—they didn’t buy in to the vision, they’re trying to decide if they’re going to buy the thing you actually shipped. And you assume that even though this version isn’t there yet, wherever “there” is, that they’ll buy it anyway because they know what’s coming. Spoiler: they don’t, and they won’t.

The trick is to know all this ahead of time. Know that you won’t ship everything, know that you have to pick a slice you actually do, given the time, or money, or other constraints.

The trick is to know the difference between things you know and things you hope. And you gotta flush those out as fast as you can, before the VCs start knocking. And the only people who can tell you are your customers, the actual customers, the ones who are deciding if they’re gonna hand over a credit card. All the interviews, and research, and prototypes, and pitch sessions, and investor demos let you hope. Real people with real money is how you know. As fast as you can, as often as you can.

The longer you wait, the more you refine, or “pivot”, or do another round of ethnography, is just finding new ways to hope, is just wasting resources you could have used once you actually learned something.

Times up. Pencils down. Show your work.

Because, sometimes you just have to ship.

Reviews are a gift.

People spending money, or not, is a signal, but it’s a noisy one. Amazon doesn’t have a box where they can tell you “why.” Reviews are people who are actually paid to think about what you did, but without the bias of having worked on it, or the bias of spending their own money. They’re not perfect, but they’re incredibly valuable.

They’re not always fun. I’ve had work I’ve done written up on the real big-boy tech review sites, and it’s slightly dissociating to read something written by someone you’ve never met about something you worked on complaining about a problem you couldn’t fix.

Here’s the thing, though: they should never be a surprise. The amount that the reviews are a surprise are how you know how well you did keeping the bias, the vision, the hope, under control. The next time I ship a version one, I’m going to have the team write fake techblog reviews six months ahead of time, and then see how we feel about them, use that to fuel the last batch of duct tape.

What you don’t do is argue with them. You don’t talk about how disappointing it was, or how hard it was, or how the reviewers were wrong, how it wasn’t for them, that it’s immoral to write a bad review because think of the poor shareholders.

Instead, you do the actual hard work. Which you should have done already. Where you choose what to work on, what to cut. Where you put the effort into imaging how your customers are really going to react. What parts of the vision you have to leave behind to build the product you found, not the one you hoped for.

The best time to do that was a year ago. The second best time is now. So you get back to work, you stop tweeting, you read the reviews again, you look at how much money is left. You put a new plan together.

Because, sometimes you just have to ship.

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Gabriel L. Helman Gabriel L. Helman

“And Then My Reward Was More Crunch”

For reasons that are probably contextually obvious, I spent the weekend diving into Tim Cain’s YouTube Channel. Tim Cain is still probably best known as “the guy who did the first Fallout,” but he spent decades working on phenominal games. He’s semi-retired these days, and rather than write memoirs, he’s got a “stories from the old days” YouTube channel, and it’s fantastic.

Fallout is one of those bits of art that seems to accrete urban legends. One of the joys of his channel has been having one of the people who was really there say “let me tell you what really happened.”

One of the more infamous beats around Fallout was that Cain and the other leads of the first Fallout left partway through development of Fallout 2 and founded Troika Games. What happened there? Fallout was a hit, and it’s from the outside it’s always been baffling that Interplay just let the people who made it… walk out the door?

I’m late to this particular party, but a couple months ago Cain went on the record with what happened:

Fallout Was A B-Tier Project

Why I Left Fallout 2

and a key postscript:

Listening To My Stories With Nuance

…And oh man, did that hit me where I live, because something very similar happened to me once.

Several lifetimes ago. I was the lead on one of those strange projects that happen in corporate America where it absolutely had to happen, but it wasn’t considered important enough to actually put people or resources on it. We had to completely retool a legacy system by a hard deadline or lose a pretty substantial revenue stream, but it wasn’t one of the big sexy projects, so my tiny team basically got told to figure it out and left alone for the better part of two years.

Theoretically the lack of “adult supervision” gaves us a bunch of flexibility, but in practice it was a hige impediment every time we needed help or resources or infrastructure. It came down to the wire, but we pulled it off, mostly by sheer willpower. It was one of those miracles you can sometimes manage to pull off; we hit the date, stayed in budget, produced a higher-quality system with more features that was easier to maintain and build on. Not only that, but transition from the old system to the new went off with barely a ripple, and we replaced a system that was constantly falling over with one that last I heard was still running on years of 100% uptime. The end was nearly a year-long sprint, barely getting it over the finish line. We were all exhausted, I was about ready to die.

And the reward was: nothing. No recognition, no bonus, no time off, the promotion that kept getting talked about evaporated. Even the corp-standard “keep inflation at bay” raise was not only lower than I expected but lower than I was told it was going to be; when I asked about that, the answer was “oh, someone wrote the wrong number down the first time, don’t worry about it.”

I’m, uh, gonna worry about it a little bit, if that’s all the same to you, actually.

Morale was low, is what I’m saying.

But the real “lemon juice in the papercut” moment was the next project. We needed to do something similar to the next legacy system over, and now armed with the results of the past two years, I went in to talk about how that was going to go. I didn’t want to do that next one at all, and said so. I also thought maybe I had earned the right to move up to one of the projects that people did care about? But no, we really want you do run this one too. Okay, fine. It’s nice to be wanted, I guess?

It was, roughly, four times as much work as the previous, and it needed to get done in about the same amount of of time. Keeping in mind we barely made it the first time, I said, okay, here’s what we need to do to pull this off, here’s the support I need, the people, here’s my plan to land this thing. There’s aways more than one way to get something done, I either needed some more time, or more people, I had some underperformers on the team I needed rotated out. And got told, no, you can’t have any version of that. We have a hard deadline, you can’t have any more people, you have to keep the dead weight. Just find a way to get four times as much work done with what you have in less time. Maybe just keep working crazy hours? All with a tone that I can’t possibly know what I’m talking about.

And this is the part of Tim Cain’s story I really vibrated with. I had pulled off a miracle, and the only reward was more crunch. I remember sitting in my boss’s boss’s office, thinking to myself “why would I do this? Why would they even think I would say yes to this?”

Then, they had the unmitigated gall to be surprised when I took another job offer.

I wasn’t the only person that left. The punchline, and you can probably see this coming, is that it didn’t ship for years after that hard deadline and they had to throw way more people on it after all.

But, okay, other than general commiserating with an internet stranger about past jobs, why bring all this up? What’s the point?

Because this is exactly what I was talking about on Friday in Getting Less out of People. Because we didn’t get a whole lot of back story with Barry. What’s going on with that guy?

The focus was on getting Maria to be like Barry, but does does Barry want to be like Barry? Does he feel like he’s being taken advantage of? Is he expecting a reward and then a return to normal while you’re focusing on getting Maria to spend less time on her novel and more time on unpaid overtime? What’s he gonna do when he realizes that what he thinks is “crunch” is what you think is “higher performing”?

There’s a tendency to think of productivity like a ratchet; more story points, more velocity, more whatever. Number go up! But people will always find an equilibrium. The key to real success to to figure out how to provide that equilibrium to your people, because if you don’t, someone else will.

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Gabriel L. Helman Gabriel L. Helman

Getting Less out of People

Like a lot of us, I find myself subscribed to a whole lot of substack-style newsletter/blogs1 written by people I used to follow on twitter. One of these is The Beautiful Mess by John Cutler, which is about (mostly software) product management. I was doing a lot of this kind of work a couple of lifetimes back, but this one of the resources that has stayed in my feeds, because even when I disagree it’s at least usually thoughtful and interesting. For example, these two links I’ve had sitting in open tabs for a month (They’re a short read, but I’ll meet you on the other side of these links with a summary):

TBM 271: The Biggest Untapped Opportunity - by John Cutler

TBM 272: The Biggest Opportunity (Part 2) - by John Cutler

He makes a really interesting point that I completely disagree with. His thesis is that the biggest untapped opportunity for companies are people who are only doing good work, but give off the indications that they could be doing great work. “Skilled Pragmatists” he calls them—people who do good work, but aren’t motivated to go “above and beyond”, and are probably bored but are getting fulfillment outside of work. Not risk takers, not big on conflict, probably don’t say a lot in meetings. And most importantly, people who have decided to not step it all the way up, the’ve got agency, and deployed it.

In a truly world-class, olympic level of accidentally revealing gender bias, he posits two hypothetical workers, “Maria” who is the prototypical “Skilled Pragmatist” and by comparison, “Barry”, who takes a lot of big risks but gets a lot of big things done.

He then kicks around some reasons why Maria might do what she does, and proposes some frameworks for figuring out how to, bluntly, get more out of those people, how to “achieve more together”.

Not to use too much tech industry jargon here, but my response to this is:

HAHAHAHA, Fuck You, man.

Because let’s back way the hell up. The hypothetical situation here is that things are going well. Things are getting done on time, the project isn’t in trouble, the company isn’t in trouble, there aren’t performance problems of any kind. There’s no promotion in the wings, no career goals that aren’t being achieved. Just a well-preforming, non-problematic employee who gets her job done and goes home on time. And for some reason, this is a problem?

Because, I’ll tell you what, I’ll take a team of Marias over a team of Barrys any day.

Barry is going to burn out. Or he’s going to get mad he isn’t already in charge of the place and quit. Or get into one too many fights with a VP with a lot of political juice. Or just, you know, meet someone outside of work. Have a kid. Adopt a pet. That’s a fragile situation.

Maria is dependable, reliable. She’s getting the job done! She’s not going to burn out, or get pissed and leave because the corporate strategy changed and suddenly the thing she’s getting her entire sense of self-worth from has been cancelled. She’s not working late? She’s taking her kids to sports, or spending time with her wife, or writing a novel. She’s balanced.

The issue is not how do we get Maria to act more like Barry, it’s the other way around—how do we get Barry to find some balance and act more like Maria?

I’ve been in the software development racket for a long time now, and I’ve had a lot of conversations with people I was either directly managing, implicitly managing, or mentoring, and I can tell you I’ve had a lot more conversations that boiled down to “you’re working too hard” than I’ve had “you need to step it up.”

Maybe the single most toxic trait of tech industry culture is to treat anything less than “over-performing” as “under-performing”. There are underperformers out there, and I’ve met a few. But I’ve met a whole lot more overperformers who are all headed for a cliff at full speed. In my experience, the real gems are the solid performers with a good sense of balance. They’ve got hobbies, families, whatever.

Overperformers are the sort of people who volunteer to monitor the application logs over the weekend to make sure nothing goes wrong. Balanced performers are the ones that build a system where you don’t have to. They’re doing something with the kids this weekend, so they engineer up something that doesn’t need that much care and feeding.

I suspect a lot of this is based on the financialization of everything—line go up is good! More story points, more features, ship more, more quickly. It’s the root mindset that settled on every two weeks being named a “sprint” instead of an “increment.” Must go faster! Faster, programmer! Kill, Kill!

And as always, that works for a while. It doesn’t last, though. Sure, we could ship that in June instead of September. But you’re also going to have to hire a whole new team afterwards, because everyone is going to have quit after what we had to do to get it out in June. No one ever thinks about the opportunity costs of burning out the team and needing a new one when they’re trying to shave a few weeks off the schedule.

Is it actually going to matter if we ship in August?

Because, most of the time, most places, it’s not a sprint, and never will be. It’s a marathon, a long drive, a garden. Imagine what we could be building if everyone was still here five, ten, fifteen years from now! If we didn’t burn everyone out trying to “achieve more”.

Because, here’s the secret. Those overperformers? They’re going to get tired. Maybe not today, maybe not tomorrow. But eventually. And sooner than you think. And they’re going to realize that no one at the end of their life looks back and thinks, “thank goodness we landed those extra story points!” Those underperformers? They actually wont get better. Not for you. It’s rude, but true.

The only people who you’re still going to have are the balanced people, the “skilled pragmatists”, the Marias. They’ve figured out how to operate for the long haul. Let’s figure out how to get more people to act like them. And they want to work in a place that values going home on time.

Let’s figure out how to get less out of people.


  1. I feel like we need a better name for these, since substack went and turned itself into the “nazi bar”. It’s funny to me that as the social medias started imploding, “email newsletters” were the new hotness everyone seemed to land on. But they’re just blogs? Blogs that email themselves to you when they publish? I mean, substack and its ilk also have RSS feeds, I read all the ones I’m subscribed to in NetNewsWire, not my email client.

    Of course, the big innovation was “blog with out-of-the-box support for subscriptions and a configurable paywall” which is nothing to sneeze at, but I don’t get why email was the thing everyone swarmed around?

    Did google reader really crater so hard that we’ve settled on reading our favorite websites as emails? What?

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Gabriel L. Helman Gabriel L. Helman

Movies from Last Year I Finally Saw: Oppenheimer

Most of last year’s big (or at least big-adjacent) movies “finally” hit streaming towards the end of the year, so I’ve been working my way though them and then writing them up here, back injury allowing. Previously, previously, previously.

At the end of the day, it’s a movie about the atomic bomb that doesn’t have a single Japanese person in it, and that thinks the most compelling thing about the bombing is that a well-dressed, comfortable white guy was slightly uncomfortable.

This is the point where I should probably neatly set my bias out on the table. There’s a genre of “Man Cinema” that has always left me cold. “Man”, both in the sense that they’re about Men, but also that they’re beloved by a certain kind of male film-buff audience. Those movies where a Man is forced by Circumstances to do Things He Is Not Proud Of, and the central conflict is his terrible Man Pain, as he glowers into the middle distance, an Island that No One Can Understand. What few women there are tend to either be tools to use, prizes to be won, or The Secret Behind Every Man’s Success, but never really a character in their own right. Basically, the default mode of the 70s New Hollywood; essentially every movie Coppola, Scorcese, or DePalma ever made.1 Or the kinds of movies that one scene in Barbie was making fun of.

Chris Nolan’s movies have always slid right into that tradition. And look, I’m not going to say these movies are bad, or invalid, they’re just not my jam. If Oppenheimer hadn’t been the other half of Barbenheimer, there was basically no chance I would have watched it.

One of the delightful things about Barbenheimer as an event was that it was clear, like Elvis vs The Beatles, it was possible to like both, but everyone was going to have a preference. Long before they came out, I knew I was going to be Team Barbie.

And so? In short, my feelings about the movie are as ambivalent as the movie’s feelings about it’s subject. It is, of course, well made, and I find myself with more to say about it than I was expecting. I also suspect that every criticism I have of the film is also something somebody who really likes these kinds of movies would say, just with different emphasis.2

And with the preliminaries out of the way…

This is a movie about Great Men, who recognize and respect each other, and the Small Men who surround and resent them, biting at their ankles. Greatness, in this movie, is an fundamental condition, recognized by other Great Men, sometimes even long before anything Great has taken place.3

The cast is uniformly excellent. The standout performance is Robert Downey Jr., who is so good in this they finally gave him his Oscar for Chaplin. He continually finds new ways to look Small, playing Lewis Strauss as a bundle of grievance and bruised feelings, starting every interaction with an air of desperation, and ending it with the look of a man who has formed a new permanent grudge.

Cillian Murphy, on the other hand, plays Oppenheimer as a man almost supernaturally serene, exuding confidence with a side-order of mostly-justified arrogance, but with an increasingly haunted look in his eyes.

Both Emily Blunt and Florence Pugh make the most of their reduced screen times to show why Oppenheimer couldn’t resist either (although the opposite is less obvious.) It does put Emily Blunt in the unusual-for-her position of playing the second choice, which she seems to relish, and she conveys Kitty Oppenheimer’s blossoming alcoholism as a sort of general aura of decay rather than any specific action.

My favorite character was Matt Damon’s Leslie Groves, who was the only person who seemed to be playing a character, rather than a sketch of one. Not only that, he plays Groves as someone both unimpressed but also unintimidated by Greatness; or rather, someone from a completely different Great-to-Small axis as everyone else.

But, there’s not a single weak link in the movie, even the actors that show up for just a scene or two. Most everyone else is are reduced to shadows, because the pacing is, to use a technical term, a little weird. The movie hurtles along at a breakneck page, skipping along the top of the waves from scene to scene, at times seeming more like sketches of scenes that actual drama—the characters arrive, strike a pose, deliver a series of one-line monologues, and then the movie moves on.

This is exacerbated by the movie’s nested-flashback structure, which I liked quite a bit. Three stories plays out across the movie—the period around and including the Los Alamos project, Oppenheimer’s security hearing after the war, and Strauss’ (failed) senate confirmation hearing. The movie slides from one time to another, additionally using color (or the lack of it) to indicate which parts are from Oppenheimer’s point of view, and which are not.

The result is a movie that seems to abbreviate everything and never manges to give anything room to breathe, despite being three hours long. My standard belief stands that no movie should be over 2 hours; I’m quite confident that there are better versions of this movie at both 110 minutes and at 4 hourlong episodes.

As such you don’t need to know anything about these people or events to watch the movie, but it certainly helps to know who the guy with the bongos is, because the movie won’t tell you.

Actually, let’s hang on Feynman for a second. One of the funnier aspects of the movie is that basically every character is a real person who was famous in their own right, and they pop in for a scene or two and then vanish. Occasionally, one can’t help but feel like the movie has focused on the least interesting person that was present for the Manhattan Project?

Feynman gets, basically, two scenes. He’s one of the few scientists who we see Oppenheimer personally recruit, and the scene is shot from below, causing Oppenheimer, Groves, and Feynman to loom like statues, as dramatic music plays. We don’t find out this character’s name, or what he does, but the cinematography of the scene makes it clear he’s one of the Great Men. From that point on he’s in the background of nearly all the Los Alamos scenes, although I can’t remember him having an actual line of dialogue other than occasionally playing those bongos.

Then, he pops back in again for the Trinity test for the really-happened-but-heavily-mythologized moment where he realizes he doesn’t need the special filter, he can just watch the explosion through his car windshield. And then he vanishes for the rest of the movie, because unlike, say, Fermi or Teller, he has nothing to do with the later political machinations. But still, you’re left pointing at the TV like DiCaprio in the meme, thinking “that’s Feynman! Show him picking some locks!” And the same with Fermi, and the Chicago Pile being reduced to mere minutes of screen time, or hoping he’d ask “Where is everybody?”

(And, Feynman is played by Jack Quaid, most known in these parts as the voice of Boimler on Star Trek: Lower Decks, and so presumably the reason he’s not in the later parts of the movie is that Mainer finally rescued him.)

But that’s not the point of the movie, and fair enough. Because the central concern of the film isn’t really the atomic bomb, it’s the vicious grievances of the small and petty, and to illustrate there’s no service great enough that can overcome failing to be The Right Kind of American.

There’s a quote from Werner Von Braun (not appearing in this film) about Oppenheimer that “in England, he’d have been knighted,” but instead he was hounded from any formal government post due to the constellation of long-standing grudges from Strauss and others being allowed to fester in the paranoid excesses of the 1950s. Although, speaking of England choosing who to knight, knowing what happened to Turing at about the same time makes it look like Oppenheimer got off light.

The scenes in the security hearing are excruciating. While the formal subject—the renewal of his security clearance—is technical and seemingly inconsequential, the subtext is that this is determining who gets rewarded for their work, who gets the credit, and most importantly, who gets to decide how to use what they all built. Everyone, and there are many, who ever felt slighted by Oppenheimer’s greatness gets to show up and slide a knife in, a cavalcade of trivialities and paranoia. Even Groves, nearly omnipotent a decade before, proves powerless before the unchained animus of the thin-skinned.

After Oppenheimer’s loss, the movie does its most fascinating and distinctive move, and instead of following the title character into exile, it watches the consequences play out years later for his nemesis. While the focus is on Oppenheimer, the man himself makes no appearance in this phase of the film, as Strauss runs headlong into the bill coming due for a lifetime of treating everyone the way he treated Oppenheimer.

I spent the whole first part of the movie with the nagging feeling that this was all very familiar. That kind of vague, near–deja vu feeling. What is this reminding me of? A Great Man, a Genius, taken down by the petty grievances of Small Men, told mostly in flashback?

About an hour in, it hit me: this is all just Amadeus.

Which illustrates what I think is the core flaw in the movie. It knows Oppenheimer is a genius, but a genius in something neither the audience nor the filmmakers know very much about. There’s no good way for him to Be A Genius on screen in a way the audience will recognize, instead we have lots and lots of scenes where other people talk about what a genius he is, and then Oppenheimer stands dramatically filmed from below, looking off into the middle distance, while dramatic music plays, not entirely unlike the Disney Pocahontas.

Recall, if you will, the opening scene of Amadeus. Salieri, Mozart’s colleague, Nemesis, and possible murderer, is in a sanatorium nearing the end of his life. A young priest, who acts as the audience’s surrogate, arrives to take his confession, and by extension, have the movie narrated to him. The priest has no idea who Salieri is, or was, or that he was once one of the most famous composers of Europe, just that he’s an old man with a piano.

Oppenheimer never mangages the simple directness of Salieri playing his own compositions, which neither the audience or the priest recognize, and then painfully playing the opening notes of Serenade №13: A Little Night Music and have the audience and their surrogate instantly recognize it. Just playing Mozart’s actual music covers the majority of what Amadeus is trying to do, and Oppenheimer has nothing like that to fall back on.

Similarly, RDJ is genuinely extraordinary in this, constantly finding new ways to be small, and petty, and fragile, but the script never gives him a scene with the clarity and focus of Salieri leaning back into his chair and hissing with a mixture of exhaustion and defeat, “That was Mozart.

It is funny that for both Amadeus and Oppenheimer, it’s the actor playing the nemesis who won the Oscar.

The other biggest problem with this movie is it’s lack of an actual point of view. It’s not apolitical so much as anti-political, there’s a big hole in the middle where an opinion should go.

This is par for the course of Nolan movies—this is the man who made the definite “Fascism is good, actually” movie with The Dark Knight, but with the sense that he made it by accident, just by taking Batman more seriously than anyone else, and then failing to notice or care where he landed. There’s an almost pathological refusal to comment on what’s happening, to have an opinion. Part of this is the fact that the majority of this movie is told from Oppenheimer’s point of view, and his point of view is, to put it mildly, ambiguous.

The movie knows there’s something interesting about the fact that Oppenheimer and many of the other scientists are Jewish, building the bomb to stop the Nazis. It knows there’s something interesting about the fact he can speak multiple languages but not Yiddish. It knows theres something about the way many of these Great Men were leftist/socialist/communists types in their youth, then put that away to work on the bomb, and then have that come back to haunt them later. But the movie can’t quite figure out what to do with that, so it toys with it and then puts it back on the shelf.

It almost makes contact with the world view that only a WASP can be a real loyal American and that Oppenheimer is questionable from two directions—being both Jewish and a possible communist—but never makes the connection. It gestures at the fact that the jews were being put into camps, but then never addresses that the bomb was only used on the people the americans were putting into camps.

It utterly fails to put the security clearance hearing in any sort of context of the McCarthyism panic of the time, and the fact that a small people were using an atmosphere of paranoia to act on an old grudge and air out their personal animosity. It’s there, buried deep in the mix, but you have to have done the homework first to see it.

Some of this is down to the film’s structure and pace. For example, the fact that Strauss resented Oppenheimer’s seeming rejection of their shared Jewish heritage is actually in the movie, albeit expressed in two single lines of dialogue, 90 minutes apart. The root of their animus is left vague. In reality, wikipedia will give you screen after screen dissecting their mutual dislike; the movie more-or-less summarizes it with the look on RDJ’s face when he realizes that Oppenheimer already knows Albert Einstein.

Mostly though, the movie refuses to comment, Were Oppenheimer and the others going to communist meetings because they were believers, or because that’s where all the hot babes were? It’s ambiguous.

The whole movie is weird and ambiguous and ambivalent, because the real guy was weird and ambiguous and ambivalent. What did Oppenheimer really think about, you know, all that atomic bomb stuff? It’s not clear! And this is where the movie fundamentally makes a decision that I understand, but disagree with. Nolan and company make the call to just lean in to the ambiguity all the way, so not only do we never get a handle on Oppenheimer, we never really get a handle on what anyone else thinks, either.

So we get a scene where Oppenheimer and the other Manhattan project scientists are looking at pictures of the wreckage of Hiroshima and Nagasaki, and the camera zooms on in on Cillian Murphy’s face filled with an ambiguous expression. No only does the movie not show the final result of their work, we don’t really see anyone else reacting to it either. And, that’s it, huh? That’s our take on the atomic bombing, the Scarecrow looking a little perturbed?

In fairness, the last scene lands on “this was probably bad, actually,” and Gary Oldman shows up (like he did in The Dark Knight) to deliver the closest thing to a point of view that the movie has, which is that Oppenheimer needs to get over himself, a whole lor of people had to work together to unleash what they did.

One gets the feeling that the movie ends on Strauss’ failure mostly because that’s the only storyline that has actual closure, everything else just kinda floats away.

And look, I don’t need every piece of art I consume to share my politics, I don’t need every movie to end with Doctor Who materializing and reciting the Communist Manifesto. I mean, that would be bad ass, but I get it. What bugs me is not when people have opinions I disagree with, it’s when they fail to have one at all. Because this is a movie deeply uninterested in having a broader opinion. There’s a point where a desire for ambiguity stops being an artistic statement in it’s own right, and starts looking like cowardice.

At the end of the day, this is a movie that thinks the atomic bomb was probably bad, but on the other hand, the guy who didn’t like Oppenheimer didn’t get his cabinet post so maybe that’s okay? It feels like nothing so much as a three hour version of that dril tweet about drunk driving.

If you want to spend three hours watching the way Greatness is torn down by Small Men, and about the way horrors of war beget further horrors made by haunted men, I’d advise against this movie and instead a double feature of Amadeus and Godzilla. If nothing else, in both cases the music is better.


  1. One of the the things I love about Star Wars so much, especially in the context of the late 70s, is that Luke spends the first act being this kind of character, and then moves past it. One of the reasons Anakin never really works is that he is that kind of character—he’s clearly supposed to function like Michael Corleone, but they failed to hire Al Pacino to play him.

  2. The all-time champion of this kind of review, of course, is Mad Max: Fury Road where the most positive and the most negative reviews were both “It’s just one big car chase!”

  3. There’s a couple of scenes where you half-expect then to start comparing midichlorian counts.

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