Gabriel L. Helman Gabriel L. Helman

Bad Art is Still Art

It’s “Spicy Takes Week” over at Polygon, and one of the bits they’re kicking off with is: Roger Ebert saying video games are not art is still haunting games.

For everyone that made better choices about how to spend the early 00s than I did, almost two decades ago film critic Roger Ebert claimed that video games were not and could not be art, which was an opinion that the video game–playing denizens of the web took in good humor and weren’t weird about at all. HAHA, of course I am kidding, and instead it turned into a whole thing which still has occasional outbreaks, and the vitrol of the response was in retrospect was an early-warning sign of the forces that would congeal into gamergate and then keep going.

At the time, I thought it was terribly funny, mostly because of the irony of a critic of a new-ish artform that was only recently regarded as art kicking down the ladder behind him, but also because the movie that inspired him to share this view was the 2005 adaptation of DOOM, and look, if that movie was my only data point I’d deny that games were art too.

Whenever the videogames-as-art topic pops back up, I’m always briefly hopeful, because there are actually a lot of interesting topics here—what does it mean for authorship and art if the audience is also invited to be part of that authorship? If video games are art, are tabletop games? Can collaborative art made exclusively for the participants be art? (For the record, yes, yes, and yes.) There’s also fun potential side-order of “games may not be art but can contain art, and even better can be used to create art,” which is where the real juice is.

But no, that’s never what anyone wants to talk about, instead it’s always, as polygon says, about people wanting to sit at what they see as the big kids table without having to think through the implications, with a side-order of the most tedious “is it still art it you make money” arguments you’ve ever seen, surrounded by the toxic sheen of teenagers who don’t think they’re being taken seriously enough.

I think one of the reason’s that the “Ebert thing” specifically has stuck around long past his death is that of all the mainstream critics, he seemed the most likely to be “one of us.” He was always more sympathetic to genre stuff than most of his colleagues. He loved Star Wars! He called out Pauline Kael by name to argue that no, Raiders of the Lost Ark is great, actually. He wrote Beyond the Valley of the Dolls, for heavensakes. It sure seems like he’s be the kind of guy that would be all “heck yeah, I love video games!” and instead he said that not only they weren’t at the adults table, but that they could never get there.

Kind of a surprise, but everyone is entitled to their opinion. And look, whatever argument that there might have existed to change Ebert’s mind, a bunch of 16-year olds telling him that Halo of all things was the greatest piece of art ever created was the exact opposite.

Mostly, I’m “yes, and-ing” polygon’s article so I finally have an excise link to this interview with George Lucas at Cannes from a few months ago, which apparently only exists on the wreckage formerly known as twitter?.

The whole interview is great, a classic sharp-and-cranky Lucas interview. It’s all worth watching, but the bit I’m quoting here starts at about 7:40. The interviewer asks him about Martin Scorsese saying that Marvel movies aren’t cinema, and Lucas manages to look even grouchier and with a sort of sigh says "Look. Cinema is the art of a moving image. So if the image moves, then it’s… cinema.” (Seriously, the look on his face, a sort of patronizing exhaustion, is great.)

And I think that really cuts to the core of these weird semantic gatekeeping debates: Cinema you don’t enjoy is still Cinema. Bad Art is Still Art.

There’s so much to enjoy here. It’s not clear from the way he asks the question if the interviewer knows how much backstory there is to that question. Does he know that George and Marty have been friends for half a century? Does he know that Marcia Lucas edited a bunch of Marty’s movies. Does he know Marty has been talking shit about Star Wars since before it was released, in exactly the same way he talks about Marvel movies? Lucas’ demeanor in this is as if that Franco “First Time?” meme came to life, an air that he’s been having this exact conversation since before the guy asking the question was born, and is resigned to continuing to do so for the rest of his life.

But it’s the same set of arguments. It’s not art because it’s fun, or made money, or has spaceships, or because I just didn’t like it very much. I have a list of qualities I associate with art, and I can’t or wont recognize their presence here.

All these arguments, with video games, or superhero movies, or Star Wars or whatever, always centers around the animus of the word “art”, and the desire to make that word into a synonym for “quality”, or more importantly “quality that I, personally, value.”

It always seems to boil down to “I have a lot of emotional investment in this word meaning this exact list of things and I find it threatening whenever someone suggests the tent should be wider,” which semantically is just “TRUKK NOT MUNKY” with extra steps.

Anyway, if people make something for other people to enjoy, it’s art. Even if it’s bad.

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Gabriel L. Helman Gabriel L. Helman

Kirby’s 2001

I need everyone to stop what you’re doing and look at the back cover art from Jack Kirby’s adaptation of 2001: A Space Odyssey.

In Kirby's 2001, Dave Bowman has the coolest looking hands.  Meanwhile, apes are fighting in front of a volcano and the Discovery One is surrounded by Kirby Crackle.

I like that movie a lot (although I think it’s much more flawed than its fans like to admit,) but I think I would have preferred this version.

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